From 5db7b6a448c99c118a7bd327ffbcc802b1f0327e Mon Sep 17 00:00:00 2001 From: Ulysse Cura Date: Thu, 17 Oct 2024 20:37:22 +0200 Subject: [PATCH] Camera changes update --- Game.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/Game.cpp b/Game.cpp index c6c906a..4aff419 100644 --- a/Game.cpp +++ b/Game.cpp @@ -127,11 +127,10 @@ bool Game::Init() tileMap.LoadTileset("ressources/tileset/tileset.png"); tileMap.LoadTileMap("ressources/maps/dungeon entry.json"); - TransformComponent *p_transform = &player.addComponent(tileMap.getPlayerInitPos(), Vector2D(32, 32), 2, 3); + // Init player + TransformComponent *p_transform = &player.addComponent(tileMap.getPlayerInitPos(), Vector2D(32, 32), 2, 3.0f); player.addComponent("ressources/heroes/knight/idle-sheet.png"); player.addComponent(Vector2D(0.81f, 0.41f), Vector2D(0.5f, 1.0f)); - InventoryComponent *p_inventory = &player.addComponent(); - player.addComponent(); player.addComponent();