# Main main.cpp # Game Game.cpp # Texture manager TextureManager.cpp # Map manager MapManager.cpp # TileMap TileMap.cpp # SDL $(sdl2-config --cflags --libs) -lSDL2_image # Std version -std=c++20 # Warnings -Wall -Wextra -Wpedantic -Wshadow -Wconversion -Wfloat-equal -Wformat=2 -Wnull-dereference -Woverloaded-virtual # Debug -DDEBUG_MODE -g # Release #-O2