Cleaned some vars.

This commit is contained in:
Ulysse Cura 2026-07-30 19:44:30 +02:00
parent b9805aaeb1
commit 12dc97bc82
3 changed files with 7 additions and 9 deletions

@ -1 +1 @@
Subproject commit b1dd9baf98ba5496a606cced00ca7ccde0df36db Subproject commit a0b32165649edb9f2003546ac48057764b12f128

View File

@ -16,6 +16,9 @@ int player_system_init(component_t *component)
system_data->sprite_component_data = system_data->animation_system_data->sprite_component_data; system_data->sprite_component_data = system_data->animation_system_data->sprite_component_data;
system_data->transform_component_data = system_data->sprite_component_data->transform_component_data; system_data->transform_component_data = system_data->sprite_component_data->transform_component_data;
system_data->state = PLAYER_IDLE;
system_data->last_state = PLAYER_IDLE;
transform_component_data_t *transform_component_data = system_data->transform_component_data; transform_component_data_t *transform_component_data = system_data->transform_component_data;
sprite_component_data_t *sprite_component_data = system_data->sprite_component_data; sprite_component_data_t *sprite_component_data = system_data->sprite_component_data;
animation_system_data_t *animation_system_data = system_data->animation_system_data; animation_system_data_t *animation_system_data = system_data->animation_system_data;
@ -31,9 +34,6 @@ int player_system_init(component_t *component)
animation_system_data->loop = true; animation_system_data->loop = true;
animation_system_data->play = true; animation_system_data->play = true;
system_data->state = PLAYER_IDLE;
system_data->last_state = PLAYER_IDLE;
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }

View File

@ -25,8 +25,6 @@ int game_init(void)
entity_t *player = entity_manager_new_entity(&game.entity_manager, 0); entity_t *player = entity_manager_new_entity(&game.entity_manager, 0);
if(!player) return EXIT_FAILURE; if(!player) return EXIT_FAILURE;
frect_t player_bounds = {10.0f, 10.0f, 32.0f, 32.0f};
if(!entity_new_component(player, TRANSFORM_COMPONENT)) return EXIT_FAILURE; if(!entity_new_component(player, TRANSFORM_COMPONENT)) return EXIT_FAILURE;
if(!entity_new_component(player, SPRITE_COMPONENT)) return EXIT_FAILURE; if(!entity_new_component(player, SPRITE_COMPONENT)) return EXIT_FAILURE;
if(!entity_new_component(player, ANIMATION_SYSTEM)) return EXIT_FAILURE; if(!entity_new_component(player, ANIMATION_SYSTEM)) return EXIT_FAILURE;