Adding camera and tilemap display.

This commit is contained in:
Ulysse Cura 2026-08-19 14:14:01 +02:00
parent 75a9ceb635
commit 447592a0d8
3 changed files with 43 additions and 5 deletions

@ -1 +1 @@
Subproject commit 519ae78ada36b922c64de8d37571db8d0ba0c944
Subproject commit 5eb065b1cfeeeeb5be4a386943a8d898af0f6328

View File

@ -44,7 +44,10 @@ inline int sprite_component_draw(const component_t *component)
{
const sprite_component_data_t *component_data = component->data;
if(display_draw_texture(component_data->texture, &component_data->src_rect, &component_data->dst_rect, component_data->flip)) return_failure_int;
frect_t src_frect;
rect_to_frect(&component_data->src_rect, &src_frect);
if(display_draw_texture(component_data->texture, &src_frect, &component_data->dst_rect, component_data->flip)) return_failure_int;
return EXIT_SUCCESS;
}

View File

@ -2,6 +2,7 @@
#include <stdlib.h>
#include "display.h"
#include "camera.h"
#include "asset_manager.h"
#include "event_bus.h"
#include "ecs.h"
@ -15,16 +16,23 @@ int game_init(void)
game.is_running = false;
if(display_init()) return_failure_int;
camera_init();
if(tilemap_display_init()) return_failure_int;
event_bus_init();
entity_manager_init();
if(asset_manager_init()) return_failure_int;
if(!asset_manager_load_asset("tileset", ASSET_TEXTURE)) return_failure_int;
asset_t *map_asset = asset_manager_load_asset("dungeon_room_1", ASSET_MAP);
if(!map_asset) return_failure_int;
if(map_load_entities(map_asset->data)) return_failure_int;
game.map = map_asset->data;
if(map_load_entities(game.map)) return_failure_int;
asset_t *tileset_asset = asset_manager_load_asset("tileset", ASSET_TEXTURE);
if(!tileset_asset) return_failure_int;
game.tilemap_display.tileset = tileset_asset->data;
/* ======== Player ======== */
{
@ -43,6 +51,12 @@ int game_init(void)
.w = 32.0f,
.h = 32.0f
};
game.camera.tracking_pos = (fvector2d_t *)&transform_component_data->bounds;
game.camera.tracking_center_offset = (fvector2d_t) {
.x = transform_component_data->bounds.w / 2,
.y = transform_component_data->bounds.h / 2
};
}
{
@ -128,6 +142,8 @@ int game_update(void)
return_failure_int;
}
camera_update();
return EXIT_SUCCESS;
}
@ -139,12 +155,30 @@ int game_render(void)
return_failure_int;
}
if(tilemap_display_update())
{
game.is_running = false;
return_failure_int;
}
if(tilemap_display_background())
{
game.is_running = false;
return_failure_int;
}
if(entity_manager_draw())
{
game.is_running = false;
return_failure_int;
}
if(tilemap_display_foreground())
{
game.is_running = false;
return_failure_int;
}
if(display_update())
{
game.is_running = false;
@ -159,6 +193,7 @@ int game_exit(void)
if(asset_manager_exit()) return_failure_int;
if(entity_manager_exit()) return_failure_int;
if(event_bus_exit()) return_failure_int;
tilemap_display_exit();
display_exit();
return EXIT_SUCCESS;