Using new asset manager functions.
This commit is contained in:
parent
1c3c3e8b59
commit
47ab650590
|
|
@ -15,6 +15,9 @@ void player_system_init(component_t *component, va_list args __attribute__((unus
|
|||
system_data->transform_component_data = system_data->sprite_component_data->transform_component_data;
|
||||
|
||||
system_data->state = PLAYER_IDLE;
|
||||
|
||||
asset_manager_load_asset(&game.asset_manager, "player_idle_sheet", ASSET_TEXTURE);
|
||||
asset_manager_load_asset(&game.asset_manager, "player_walk_sheet", ASSET_TEXTURE);
|
||||
}
|
||||
|
||||
// Only for this file
|
||||
|
|
@ -84,5 +87,7 @@ void player_system_update(component_t *component)
|
|||
|
||||
void player_system_destroy(component_t *component)
|
||||
{
|
||||
asset_manager_let_go_asset(&game.asset_manager, "player_idle_sheet");
|
||||
asset_manager_let_go_asset(&game.asset_manager, "player_walk_sheet");
|
||||
free(component->component_data);
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue