Fixed types consts and camera tracking offset
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0eddd47532
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4aefbc031e
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@ -1 +1 @@
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Subproject commit 6ce19277e54e0c56be105d8edac118aa3f41ba67
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Subproject commit 60b58036a98698ddf63bb2b2baa384d780c1b3d3
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@ -50,7 +50,7 @@ int physics_system_update(component_t *component)
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{
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physics_system_data_t *system_data = component->data;
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transform_component_data_t *transform_component_data = system_data->transform_component->data;
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hitbox_component_data_t *hitbox_component_data = system_data->hitbox_component->data;
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const hitbox_component_data_t *hitbox_component_data = system_data->hitbox_component->data;
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system_data->velocity.x = lerp_time(system_data->velocity.x, system_data->target_velocity.x * system_data->speed, system_data->smoothing_factor, game.delta_time_ms);
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system_data->velocity.y = lerp_time(system_data->velocity.y, system_data->target_velocity.y * system_data->speed, system_data->smoothing_factor, game.delta_time_ms);
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@ -78,7 +78,7 @@ static inline int action_detect_solve_entities_collision(elem_t *elem, void *arg
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physics_system_data_t *system_data = physics_system->data;
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transform_component_data_t * transform_component_data = system_data->transform_component->data;
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hitbox_component_data_t *hitbox_component_data = system_data->hitbox_component->data;
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const hitbox_component_data_t *hitbox_component_data = system_data->hitbox_component->data;
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const entity_t *target_entity = elem->data;
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@ -177,7 +177,7 @@ static inline int action_detect_activate_interact(elem_t *elem, void *arg)
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{
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entity_t *target_entity = elem->data;
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const player_system_data_t *system_data = arg;
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player_system_data_t *system_data = arg;
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physics_system_data_t *physics_system_data = system_data->physics_system->data;
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component_t *target_interact_component = entity_get_component(target_entity, INTERACT_COMPONENT);
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@ -51,8 +51,8 @@ int game_init(void)
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.h = 32.0f
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};
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game.camera.tracking_pos = (fvector2d_t *)&transform_component_data->bounds;
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game.camera.tracking_center_offset = (fvector2d_t) {
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game.camera.tracking_pos = (fvector2d_t *)&transform_component_data->bounds; // dangerous if fvector2d_t or frect_t change definition
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game.camera.tracking_center_offset = (vector2d_t) {
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.x = transform_component_data->bounds.w / 2,
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.y = transform_component_data->bounds.h / 2
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};
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