Preparing for official windows support.
This commit is contained in:
parent
0f9bb7c188
commit
518b5d9438
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@ -42,6 +42,14 @@ int destroy_asset(asset_t *asset)
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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// No args
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int create_asset_header_def(asset_header_def_t *asset_header_def, va_list args)
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{
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asset_header_def->name = NULL;
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return EXIT_SUCCESS;
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}
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int destroy_asset_header_def(asset_header_def_t *asset_header_def)
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int destroy_asset_header_def(asset_header_def_t *asset_header_def)
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{
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{
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free(asset_header_def->name);
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free(asset_header_def->name);
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@ -52,7 +60,7 @@ int destroy_asset_header_def(asset_header_def_t *asset_header_def)
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int asset_manager_init(void)
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int asset_manager_init(void)
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{
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{
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linked_list_init(&game.asset_manager.assets, sizeof(asset_t), (allocator_t)create_asset, (deleter_t)destroy_asset);
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linked_list_init(&game.asset_manager.assets, sizeof(asset_t), (allocator_t)create_asset, (deleter_t)destroy_asset);
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linked_list_init(&game.asset_manager.assets_header_defs, sizeof(asset_header_def_t), NULL, (deleter_t)destroy_asset_header_def);
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linked_list_init(&game.asset_manager.assets_header_defs, sizeof(asset_header_def_t), (allocator_t)create_asset_header_def, (deleter_t)destroy_asset_header_def);
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game.asset_manager.asset_file = fopen(ASSET_FILE_NAME, "rb");
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game.asset_manager.asset_file = fopen(ASSET_FILE_NAME, "rb");
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if(!game.asset_manager.asset_file)
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if(!game.asset_manager.asset_file)
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@ -64,7 +72,7 @@ int asset_manager_init(void)
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uint32_t nb_assets;
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uint32_t nb_assets;
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if(fread(&nb_assets, sizeof(nb_assets), 1, game.asset_manager.asset_file) != 1)
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if(fread(&nb_assets, sizeof(nb_assets), 1, game.asset_manager.asset_file) != 1)
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{
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{
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error_printf("Failed to read asset file.");
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error_printf("Failed to read asset file : %d", ferror(game.asset_manager.asset_file));
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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@ -76,17 +84,33 @@ int asset_manager_init(void)
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if(!asset_header_def_elem) return_failure_int;
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if(!asset_header_def_elem) return_failure_int;
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asset_header_def_t *asset_header_def = asset_header_def_elem->data;
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asset_header_def_t *asset_header_def = asset_header_def_elem->data;
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size_t cap = 0;
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if(getdelim(&asset_header_def->name, &cap, '\0', game.asset_manager.asset_file) == -1)
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{
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{
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error_printf("Failed to read asset file.");
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size_t name_size = 0;
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return EXIT_FAILURE;
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int ch = EOF;
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do
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{
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name_size++;
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asset_header_def->name = realloc(asset_header_def->name, name_size);
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ch = fgetc(game.asset_manager.asset_file);
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if(ch == EOF)
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{
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error_printf("Failed to read asset file : %d", ferror(game.asset_manager.asset_file));
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return EXIT_FAILURE;
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}
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asset_header_def->name[name_size - 1] = ch;
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}
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while(ch != '\0');
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asset_header_def->name[name_size] = '\0';
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}
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}
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if(fread(&asset_header_def->start, sizeof(asset_header_def->start), 1, game.asset_manager.asset_file) != 1)
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if(fread(&asset_header_def->start, sizeof(asset_header_def->start), 1, game.asset_manager.asset_file) != 1)
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{
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{
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error_printf("Failed to read asset file.");
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error_printf("Failed to read asset file : %d", ferror(game.asset_manager.asset_file));
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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@ -29,6 +29,7 @@ typedef struct asset_header_def_t {
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uint32_t start;
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uint32_t start;
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} asset_header_def_t;
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} asset_header_def_t;
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int create_asset_header_def(asset_header_def_t *asset_header_def, va_list args);
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int destroy_asset_header_def(asset_header_def_t *asset_header_def);
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int destroy_asset_header_def(asset_header_def_t *asset_header_def);
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typedef struct asset_manager_t {
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typedef struct asset_manager_t {
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@ -7,6 +7,8 @@
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#include "texture.h"
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#include "texture.h"
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#include "errors.h"
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#include "errors.h"
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#define DRIVERS "vulkan,gpu,software"
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inline int display_init(void)
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inline int display_init(void)
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{
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{
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if(!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS))
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if(!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS))
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@ -29,13 +31,13 @@ inline int display_init(void)
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}
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}
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#ifdef DRIVERS
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#ifdef DRIVERS
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warning_printf("This build of 2D_Engine_C only innitialize for the following drivers : %s", DRIVERS);
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debug_printf("Listing available render drivers.");
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debug_printf("Listing available render drivers.");
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const int NB_DRIVERS = SDL_GetNumRenderDrivers();
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const int NB_DRIVERS = SDL_GetNumRenderDrivers();
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for(int i = 0; i < NB_DRIVERS; i++)
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for(int i = 0; i < NB_DRIVERS; i++)
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debug_printf("%d : %s", i, SDL_GetRenderDriver(i));
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debug_printf("%d : %s", i, SDL_GetRenderDriver(i));
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warning_printf("This build of 2D_Engine_C only support the following drivers : %s", DRIVERS);
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game.display.renderer = SDL_CreateRenderer(game.display.window, DRIVERS);
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game.display.renderer = SDL_CreateRenderer(game.display.window, DRIVERS);
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#else
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#else
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game.display.renderer = SDL_CreateRenderer(game.display.window, NULL);
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game.display.renderer = SDL_CreateRenderer(game.display.window, NULL);
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@ -14,8 +14,6 @@
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#define DISPLAY_WIDTH 720
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#define DISPLAY_WIDTH 720
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#define DISPLAY_HEIGHT 480
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#define DISPLAY_HEIGHT 480
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#define DRIVERS "vulkan,gpu,software"
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typedef struct display_t {
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typedef struct display_t {
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SDL_Window *window;
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Renderer *renderer;
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@ -11,13 +11,13 @@ texture_t *load_texture(void)
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if(fread(&width, sizeof(width), 1, game.asset_manager.asset_file) != 1)
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if(fread(&width, sizeof(width), 1, game.asset_manager.asset_file) != 1)
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{
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{
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error_printf("Failed to read in asset file.");
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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return NULL;
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}
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}
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if(fread(&height, sizeof(height), 1, game.asset_manager.asset_file) != 1)
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if(fread(&height, sizeof(height), 1, game.asset_manager.asset_file) != 1)
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{
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{
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error_printf("Failed to read in asset file.");
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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return NULL;
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}
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}
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@ -36,7 +36,7 @@ texture_t *load_texture(void)
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if(fread(tmp_surface->pixels, sizeof(uint16_t), width * height, game.asset_manager.asset_file) != (size_t)width * (size_t)height)
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if(fread(tmp_surface->pixels, sizeof(uint16_t), width * height, game.asset_manager.asset_file) != (size_t)width * (size_t)height)
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{
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{
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error_printf("Failed to read asset file.");
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error_printf("Failed to read asset file : %d", ferror(game.asset_manager.asset_file));
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goto_failure;
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goto_failure;
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}
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}
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@ -7,8 +7,8 @@
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typedef SDL_Texture texture_t;
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typedef SDL_Texture texture_t;
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#define get_width(T) T->w
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#define texture_get_width(T) T->w
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#define get_height(T) T->h
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#define texture_get_height(T) T->h
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texture_t *load_texture(void);
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texture_t *load_texture(void);
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void destroy_texture(texture_t *texture);
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void destroy_texture(texture_t *texture);
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58
core/map.c
58
core/map.c
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@ -15,19 +15,19 @@ map_t *load_map(void)
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if(fread(&map->width, sizeof(map->width), 1, game.asset_manager.asset_file) != 1)
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if(fread(&map->width, sizeof(map->width), 1, game.asset_manager.asset_file) != 1)
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{
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{
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error_printf("Failed to read in asset file : %d", errno);
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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return NULL;
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}
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}
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if(fread(&map->height, sizeof(map->height), 1, game.asset_manager.asset_file) != 1)
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if(fread(&map->height, sizeof(map->height), 1, game.asset_manager.asset_file) != 1)
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{
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{
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error_printf("Failed to read in asset file : %d", errno);
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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return NULL;
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}
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}
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if(fread(&map->backgroundlayernb, sizeof(map->backgroundlayernb), 1, game.asset_manager.asset_file) != 1)
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if(fread(&map->backgroundlayernb, sizeof(map->backgroundlayernb), 1, game.asset_manager.asset_file) != 1)
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{
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{
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error_printf("Failed to read in asset file : %d", errno);
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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return NULL;
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}
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}
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@ -42,7 +42,7 @@ map_t *load_map(void)
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uint16_t *backgroundlayer = backgroundlayer_elem->data;
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uint16_t *backgroundlayer = backgroundlayer_elem->data;
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if(fread(backgroundlayer, sizeof(*backgroundlayer), map->width * map->height, game.asset_manager.asset_file) != (size_t)map->width * (size_t)map->height)
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if(fread(backgroundlayer, sizeof(*backgroundlayer), map->width * map->height, game.asset_manager.asset_file) != (size_t)map->width * (size_t)map->height)
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{
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{
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error_printf("Failed to read in asset file : %d", errno);
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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return NULL;
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}
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}
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@ -52,20 +52,20 @@ map_t *load_map(void)
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map->foregroundlayer = malloc(map->width * map->height * sizeof(*map->foregroundlayer));
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map->foregroundlayer = malloc(map->width * map->height * sizeof(*map->foregroundlayer));
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if(fread(map->foregroundlayer, sizeof(*map->foregroundlayer), map->width * map->height, game.asset_manager.asset_file) != (size_t)map->width * (size_t)map->height)
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if(fread(map->foregroundlayer, sizeof(*map->foregroundlayer), map->width * map->height, game.asset_manager.asset_file) != (size_t)map->width * (size_t)map->height)
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{
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{
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error_printf("Failed to read in asset file : %d", errno);
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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return NULL;
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}
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}
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map->hitboxes = malloc(map->width * map->height * sizeof(*map->hitboxes));
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map->hitboxes = malloc(map->width * map->height * sizeof(*map->hitboxes));
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if(fread(map->hitboxes, sizeof(*map->hitboxes), map->width * map->height, game.asset_manager.asset_file) != (size_t)map->width * (size_t)map->height)
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if(fread(map->hitboxes, sizeof(*map->hitboxes), map->width * map->height, game.asset_manager.asset_file) != (size_t)map->width * (size_t)map->height)
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{
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{
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error_printf("Failed to read in asset file : %d", errno);
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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return NULL;
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}
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}
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if(fread(&map->entities_nb, sizeof(map->entities_nb), 1, game.asset_manager.asset_file) != 1)
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if(fread(&map->entities_nb, sizeof(map->entities_nb), 1, game.asset_manager.asset_file) != 1)
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{
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{
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error_printf("Failed to read in asset file : %d", errno);
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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return NULL;
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}
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}
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@ -77,13 +77,13 @@ map_t *load_map(void)
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if(fread(&entity_def->id, sizeof(entity_def->id), 1, game.asset_manager.asset_file) != 1)
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if(fread(&entity_def->id, sizeof(entity_def->id), 1, game.asset_manager.asset_file) != 1)
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{
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{
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error_printf("Failed to read in asset file : %d", errno);
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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return NULL;
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}
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}
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if(fread(&entity_def->components_nb, sizeof(entity_def->components_nb), 1, game.asset_manager.asset_file) != 1)
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if(fread(&entity_def->components_nb, sizeof(entity_def->components_nb), 1, game.asset_manager.asset_file) != 1)
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{
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{
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error_printf("Failed to read in asset file : %d", errno);
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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return NULL;
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}
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}
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@ -95,7 +95,7 @@ map_t *load_map(void)
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if(fread(&component_def->type, sizeof(component_def->type), 1, game.asset_manager.asset_file) != 1)
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if(fread(&component_def->type, sizeof(component_def->type), 1, game.asset_manager.asset_file) != 1)
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{
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{
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error_printf("Failed to read in asset file : %d", errno);
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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return NULL;
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}
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}
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@ -109,19 +109,35 @@ map_t *load_map(void)
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component_def->attributes = malloc(data_size);
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component_def->attributes = malloc(data_size);
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if(fread(component_def->attributes, data_size, 1, game.asset_manager.asset_file) != 1)
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if(fread(component_def->attributes, data_size, 1, game.asset_manager.asset_file) != 1)
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{
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{
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error_printf("Failed to read in asset file : %d", errno);
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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return NULL;
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}
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}
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break;
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break;
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case SPRITE_COMPONENT:
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case SPRITE_COMPONENT:
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{
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{
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size_t cap = 0;
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size_t name_size = 0;
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if(getdelim((char **)&component_def->attributes, &cap, '\0', game.asset_manager.asset_file) == -1)
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int ch = EOF;
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do
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{
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{
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error_printf("Failed to read in asset file : %d", errno);
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name_size++;
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return NULL;
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component_def->attributes = realloc(component_def->attributes, name_size);
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ch = fgetc(game.asset_manager.asset_file);
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if(ch == EOF)
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{
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error_printf("Failed to read asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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}
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((uint8_t *)component_def->attributes)[name_size - 1] = ch;
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}
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}
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while(ch != '\0');
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((uint8_t *)component_def->attributes)[name_size] = '\0';
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break;
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break;
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}
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}
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@ -130,7 +146,7 @@ map_t *load_map(void)
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component_def->attributes = malloc(data_size);
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component_def->attributes = malloc(data_size);
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if(fread(component_def->attributes, data_size, 1, game.asset_manager.asset_file) != 1)
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if(fread(component_def->attributes, data_size, 1, game.asset_manager.asset_file) != 1)
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{
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{
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error_printf("Failed to read in asset file : %d", errno);
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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return NULL;
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}
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}
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break;
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break;
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@ -140,7 +156,7 @@ map_t *load_map(void)
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component_def->attributes = malloc(data_size);
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component_def->attributes = malloc(data_size);
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if(fread(component_def->attributes, data_size, 1, game.asset_manager.asset_file) != 1)
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if(fread(component_def->attributes, data_size, 1, game.asset_manager.asset_file) != 1)
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{
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{
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error_printf("Failed to read in asset file : %d", errno);
|
error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
@ -150,7 +166,7 @@ map_t *load_map(void)
|
||||||
component_def->attributes = malloc(data_size);
|
component_def->attributes = malloc(data_size);
|
||||||
if(fread(component_def->attributes, data_size, 1, game.asset_manager.asset_file) != 1)
|
if(fread(component_def->attributes, data_size, 1, game.asset_manager.asset_file) != 1)
|
||||||
{
|
{
|
||||||
error_printf("Failed to read in asset file : %d", errno);
|
error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
@ -160,7 +176,7 @@ map_t *load_map(void)
|
||||||
component_def->attributes = malloc(data_size);
|
component_def->attributes = malloc(data_size);
|
||||||
if(fread(component_def->attributes, data_size, 1, game.asset_manager.asset_file) != 1)
|
if(fread(component_def->attributes, data_size, 1, game.asset_manager.asset_file) != 1)
|
||||||
{
|
{
|
||||||
error_printf("Failed to read in asset file : %d", errno);
|
error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
@ -406,8 +422,8 @@ static inline int draw_tile(uint16_t tile_x, uint16_t tile_y, uint16_t tile_id)
|
||||||
if(!tile_id) return EXIT_SUCCESS;
|
if(!tile_id) return EXIT_SUCCESS;
|
||||||
|
|
||||||
rect_t src_frect = {
|
rect_t src_frect = {
|
||||||
.x = tile_id * TILE_SIZE % get_width(game.map->tileset),
|
.x = tile_id * TILE_SIZE % texture_get_width(game.map->tileset),
|
||||||
.y = tile_id * TILE_SIZE / get_width(game.map->tileset) * TILE_SIZE,
|
.y = tile_id * TILE_SIZE / texture_get_width(game.map->tileset) * TILE_SIZE,
|
||||||
.w = TILE_SIZE,
|
.w = TILE_SIZE,
|
||||||
.h = TILE_SIZE
|
.h = TILE_SIZE
|
||||||
};
|
};
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue