Remove excesive explicity.
This commit is contained in:
parent
e177798bd7
commit
56cede5015
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@ -1 +1 @@
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Subproject commit b63a67eb84262ea6e9883089cfc622d0a67f74cf
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Subproject commit 34ee7e2a57079f8e5b00af4183d14ed75b35d8b8
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@ -7,9 +7,9 @@
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// Args : size_t nb_frames, size_t current_frame, float frame_delay_ms, bool play, bool loop, bool reverse
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int animation_system_init(component_t *component)
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{
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animation_system_data_t *system_data = component->component_data;
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animation_system_data_t *system_data = component->data;
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system_data->sprite_component_data = entity_get_component(component->entity, SPRITE_COMPONENT)->component_data;
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system_data->sprite_component_data = entity_get_component(component->entity, SPRITE_COMPONENT)->data;
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if(!system_data->sprite_component_data) return EXIT_FAILURE;
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system_data->nb_frames = 1;
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@ -29,7 +29,7 @@ int animation_system_init(component_t *component)
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int animation_system_update(component_t *component)
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{
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animation_system_data_t *system_data = component->component_data;
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animation_system_data_t *system_data = component->data;
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if(system_data->play)
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{
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@ -83,7 +83,7 @@ int animation_system_update(component_t *component)
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inline int animation_system_destroy(component_t *component)
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{
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animation_system_data_t *system_data = component->component_data;
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animation_system_data_t *system_data = component->data;
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if(linked_list_exit(&system_data->frames)) return EXIT_FAILURE;
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@ -7,9 +7,9 @@
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// Args : frect_t bounds, double speed
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int hitbox_component_init(component_t *component)
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{
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hitbox_component_data_t *component_data = component->component_data;
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hitbox_component_data_t *component_data = component->data;
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component_data->transform_component_data = entity_get_component(component->entity, TRANSFORM_COMPONENT)->component_data;
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component_data->transform_component_data = entity_get_component(component->entity, TRANSFORM_COMPONENT)->data;
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if(!component_data->transform_component_data) return EXIT_FAILURE;
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component_data->position = (fvector2d_t) {
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@ -29,7 +29,7 @@ int hitbox_component_init(component_t *component)
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int hitbox_component_update(component_t *component)
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{
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hitbox_component_data_t *component_data = component->component_data;
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hitbox_component_data_t *component_data = component->data;
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transform_component_data_t *transform_component_data = component_data->transform_component_data;
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component_data->bounds.x = transform_component_data->bounds.x + (transform_component_data->bounds.w - component_data->bounds.w) * component_data->position.x;
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@ -46,7 +46,7 @@ int hitbox_component_update(component_t *component)
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int hitbox_component_draw(component_t *component)
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{
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hitbox_component_data_t *component_data = component->component_data;
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hitbox_component_data_t *component_data = component->data;
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if(display_draw_frect(&component_data->bounds, C_RED, 128)) return EXIT_FAILURE;
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@ -56,7 +56,7 @@ int hitbox_component_draw(component_t *component)
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inline int hitbox_component_destroy(component_t *component)
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{
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hitbox_component_data_t *component_data = component->component_data;
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hitbox_component_data_t *component_data = component->data;
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free(component_data);
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@ -6,47 +6,55 @@
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// Args : frect_t bounds, double speed
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int physics_system_init(component_t *component)
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{
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physics_system_data_t *component_data = component->component_data;
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physics_system_data_t *system_data = component->data;
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component_data->transform_component_data = entity_get_component(component->entity, TRANSFORM_COMPONENT)->component_data;
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if(!component_data->transform_component_data) return EXIT_FAILURE;
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system_data->transform_component_data = entity_get_component(component->entity, TRANSFORM_COMPONENT)->data;
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if(!system_data->transform_component_data) return EXIT_FAILURE;
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component_data->target_velocity = (fvector2d_t) {
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system_data->target_velocity = (fvector2d_t) {
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.x = 0.0f,
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.y = 0.0f
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};
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component_data->velocity = (fvector2d_t) {
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system_data->velocity = (fvector2d_t) {
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.x = 0.0f,
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.y = 0.0f
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};
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component_data->speed = 0.0f;
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system_data->speed = 0.0f;
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component_data->smoothing_factor = 1.0f;
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system_data->smoothing_factor = 1.0f;
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return EXIT_SUCCESS;
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}
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static inline void physics_system_update_pos(physics_system_data_t *system_data)
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{
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transform_component_data_t *transform_component_data = system_data->transform_component_data;
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system_data->velocity.x = lerp(system_data->velocity.x, system_data->target_velocity.x, system_data->smoothing_factor);
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system_data->velocity.y = lerp(system_data->velocity.y, system_data->target_velocity.y, system_data->smoothing_factor);
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transform_component_data->bounds.x += system_data->velocity.x * system_data->speed * (float)game.delta_time_ms / 1000.0f;
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transform_component_data->bounds.y += system_data->velocity.y * system_data->speed * (float)game.delta_time_ms / 1000.0f;
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}
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int physics_system_update(component_t *component)
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{
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physics_system_data_t *component_data = component->component_data;
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transform_component_data_t *transform_component_data = component_data->transform_component_data;
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physics_system_data_t *system_data = component->data;
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component_data->velocity.x = lerp(component_data->velocity.x, component_data->target_velocity.x, component_data->smoothing_factor);
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component_data->velocity.y = lerp(component_data->velocity.y, component_data->target_velocity.y, component_data->smoothing_factor);
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physics_system_update_pos(system_data);
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transform_component_data->bounds.x += component_data->velocity.x * component_data->speed * (float)game.delta_time_ms / 1000.0f;
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transform_component_data->bounds.y += component_data->velocity.y * component_data->speed * (float)game.delta_time_ms / 1000.0f;
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// linked_list_for_each(&game.entity_manager.entities, );
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return EXIT_SUCCESS;
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}
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inline int physics_system_destroy(component_t *component)
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{
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physics_system_data_t *component_data = component->component_data;
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physics_system_data_t *system_data = component->data;
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free(component_data);
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free(system_data);
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return EXIT_SUCCESS;
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}
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@ -9,12 +9,12 @@
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// No args
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inline int player_system_init(component_t *component)
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{
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player_system_data_t *system_data = component->component_data;
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player_system_data_t *system_data = component->data;
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system_data->animation_system_data = entity_get_component(component->entity, ANIMATION_SYSTEM)->component_data;
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system_data->animation_system_data = entity_get_component(component->entity, ANIMATION_SYSTEM)->data;
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if(!system_data->animation_system_data) return EXIT_FAILURE;
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system_data->sprite_component_data = system_data->animation_system_data->sprite_component_data;
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system_data->physics_system_data = entity_get_component(component->entity, PHYSICS_SYSTEM)->component_data;
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system_data->physics_system_data = entity_get_component(component->entity, PHYSICS_SYSTEM)->data;
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if(!system_data->physics_system_data) return EXIT_FAILURE;
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system_data->state = PLAYER_MOVING;
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@ -129,7 +129,7 @@ static inline int player_system_set_animation_and_speed(player_system_data_t *sy
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inline int player_system_update(component_t *component)
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{
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player_system_data_t *system_data = component->component_data;
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player_system_data_t *system_data = component->data;
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player_system_get_inputs(system_data);
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player_system_set_velocity(system_data);
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@ -140,7 +140,7 @@ inline int player_system_update(component_t *component)
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inline int player_system_destroy(component_t *component)
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{
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player_system_data_t *component_data = component->component_data;
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player_system_data_t *component_data = component->data;
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free(component_data);
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@ -7,9 +7,9 @@
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// Arg : const char *name
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inline int sprite_component_init(component_t *component)
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{
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sprite_component_data_t *component_data = component->component_data;
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sprite_component_data_t *component_data = component->data;
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component_data->transform_component_data = entity_get_component(component->entity, TRANSFORM_COMPONENT)->component_data;
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component_data->transform_component_data = entity_get_component(component->entity, TRANSFORM_COMPONENT)->data;
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if(!component_data->transform_component_data) return EXIT_FAILURE;
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transform_component_data_t *transform_component_data = component_data->transform_component_data;
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@ -27,7 +27,7 @@ inline int sprite_component_init(component_t *component)
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inline int sprite_component_update(component_t *component)
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{
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sprite_component_data_t *component_data = component->component_data;
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sprite_component_data_t *component_data = component->data;
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component_data->dst_rect = component_data->transform_component_data->bounds;
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return EXIT_SUCCESS;
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@ -35,7 +35,7 @@ inline int sprite_component_update(component_t *component)
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inline int sprite_component_draw(component_t *component)
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{
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sprite_component_data_t *component_data = component->component_data;
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sprite_component_data_t *component_data = component->data;
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if(display_draw_texture(component_data->texture, &component_data->src_rect, &component_data->dst_rect, component_data->flip)) return EXIT_FAILURE;
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return EXIT_SUCCESS;
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@ -43,7 +43,7 @@ inline int sprite_component_draw(component_t *component)
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inline int sprite_component_destroy(component_t *component)
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{
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sprite_component_data_t *component_data = component->component_data;
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sprite_component_data_t *component_data = component->data;
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free(component_data);
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@ -6,7 +6,7 @@
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// Args : frect_t bounds, double speed
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int transform_component_init(component_t *component)
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{
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transform_component_data_t *component_data = component->component_data;
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transform_component_data_t *component_data = component->data;
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component_data->bounds = (frect_t) {
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.x = 0.0f,
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@ -29,7 +29,7 @@ inline int transform_component_update(component_t *component __attribute__((unus
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inline int transform_component_draw(component_t *component)
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{
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transform_component_data_t *component_data = component->component_data;
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transform_component_data_t *component_data = component->data;
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if(display_draw_frect(&component_data->bounds, C_BLUE, 128)) return EXIT_FAILURE;
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@ -39,7 +39,7 @@ inline int transform_component_draw(component_t *component)
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inline int transform_component_destroy(component_t *component)
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{
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transform_component_data_t *component_data = component->component_data;
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transform_component_data_t *component_data = component->data;
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free(component_data);
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22
src/game.c
22
src/game.c
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@ -29,7 +29,7 @@ int game_init(void)
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component_t *component = entity_new_component(player, TRANSFORM_COMPONENT);
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if(!component) return EXIT_FAILURE;
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((transform_component_data_t *)component->component_data)->bounds = (frect_t) {
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((transform_component_data_t *)component->data)->bounds = (frect_t) {
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.x = 10.0f,
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.y = 10.0f,
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.w = 32.0f,
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@ -39,12 +39,12 @@ int game_init(void)
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component = entity_new_component(player, HITBOX_COMPONENT);
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if(!component) return EXIT_FAILURE;
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((hitbox_component_data_t *)component->component_data)->position = (fvector2d_t) {
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((hitbox_component_data_t *)component->data)->position = (fvector2d_t) {
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.x = 0.5f,
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.y = 1.0f
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};
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((hitbox_component_data_t *)component->component_data)->scale = (fvector2d_t) {
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((hitbox_component_data_t *)component->data)->scale = (fvector2d_t) {
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.x = 0.5f,
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.y = 0.5f
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};
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@ -61,14 +61,26 @@ int game_init(void)
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component = entity_new_component(entity, TRANSFORM_COMPONENT);
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if(!component) return EXIT_FAILURE;
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((transform_component_data_t *)component->component_data)->bounds = (frect_t) {
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((transform_component_data_t *)component->data)->bounds = (frect_t) {
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.x = 120.0f,
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.y = 30.0f,
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.w = 32.0f,
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.h = 32.0f
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};
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if(!entity_new_component(entity, HITBOX_COMPONENT)) return EXIT_FAILURE;
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component = entity_new_component(entity, HITBOX_COMPONENT);
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if(!component) return EXIT_FAILURE;
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((hitbox_component_data_t *)component->data)->position = (fvector2d_t) {
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.x = 0.5f,
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.y = 0.5f
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};
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((hitbox_component_data_t *)component->data)->scale = (fvector2d_t) {
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.x = 2.0f / 3.0f,
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.y = 2.0f / 3.0f
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};
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if(!entity_new_component(entity, SPRITE_COMPONENT)) return EXIT_FAILURE;
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game.is_running = true;
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