Loading and destroying maps.

This commit is contained in:
Ulysse Cura 2026-08-16 01:05:20 +02:00
parent 40ca8cb777
commit 73a3133547
4 changed files with 17 additions and 15 deletions

@ -1 +1 @@
Subproject commit 405ed84cae9b83eba540d7ee319f5ff025a314a1
Subproject commit 4995e0757b6b8fc494b37b9d0ad669eff7f776df

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@ -99,10 +99,10 @@
{
"Type": "TRANSFORM_COMPONENT",
"Attributes": [
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0,
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0.0,
32.0,
48.0
]
},
{
@ -116,7 +116,7 @@
"Attributes": [
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false,
false,
false
@ -125,9 +125,9 @@
{
"Type": "HITBOX_COMPONENT",
"Attributes": [
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0.0,
0.8333333333333334,
1,
1.0,
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]
},
@ -146,10 +146,10 @@
{
"Type": "TRANSFORM_COMPONENT",
"Attributes": [
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112.0,
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]
},
{
@ -163,7 +163,7 @@
"Attributes": [
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@ -18,7 +18,7 @@ SRC_CFLAGS = --std=c17 --pedantic -O3 # RELEASE
SRC_LDFLAGS = -O3
else
SRC_CFLAGS = --std=c17 --pedantic -O1 -g -DDEBUG=2 \
SRC_CFLAGS = --std=c17 --pedantic -O0 -g -DDEBUG=2 \
-Wall -Wno-missing-braces -Wextra -Wno-missing-field-initializers \
-Wformat=2 -Wswitch-default -Wswitch -Wcast-align \
-Wpointer-arith -Wbad-function-cast -Wstrict-overflow=5 \
@ -27,7 +27,7 @@ SRC_CFLAGS = --std=c17 --pedantic -O1 -g -DDEBUG=2 \
-Wfloat-equal -Wstrict-aliasing=2 -Wredundant-decls \
-Wold-style-definition # DEVELOPEMENT
SRC_LDFLAGS = -O1
SRC_LDFLAGS = -O0
endif
SRC_INCLUDE_DIRS = $(SOURCE_DIR)/components/headers $(CORE_DIR)/headers

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@ -20,6 +20,8 @@ int game_init(void)
if(!asset_manager_load_asset("tileset", ASSET_TEXTURE)) return_failure_int;
if(!asset_manager_load_asset("dungeon_room_1", ASSET_MAP)) return_failure_int;
/* ======== Player ======== */
{
entity_t *player_entity = entity_manager_new_entity(0);