Building assets !

This commit is contained in:
Ulysse Cura 2026-07-17 17:53:03 +02:00
parent 5b3d4c6615
commit 7ba5e651cf
4 changed files with 90 additions and 1 deletions

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@ -24,7 +24,7 @@ YELLOW := \033[33m
RESET := \033[m RESET := \033[m
# Default targets # Default targets
all: build_core build_src compress_assets all: build_core build_src build_assets
# Sub Makefiles # Sub Makefiles
SOURCE_DIR = src SOURCE_DIR = src

23
assets/Makefile Normal file
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@ -0,0 +1,23 @@
ASSETS := \
player_sheets/player_idle_sheet.png \
player_sheets/player_walk_sheet.png
ASSETS := $(ASSETS:%=$(ASSETS_DIR)/%)
ASSET_BUILDER_DIR = $(ASSETS_DIR)/asset_builder/src
ASSET_BUILDER_OUTPUT = asset_builder
build_assets: setup_asset asset_end
include $(ASSET_BUILDER_DIR)/Makefile
setup_asset:
@echo "Building $(ASSET_OUTPUT)"
$(Q)mkdir -p $(dir $(ASSETS))
$(BUILD_DIR)/$(ASSET_OUTPUT): build_asset_builder
$(Q)$(BUILD_DIR)/$(ASSET_BUILDER_DIR)/$(ASSET_BUILDER_OUTPUT) $@ $(ASSETS)
asset_end: $(BUILD_DIR)/$(ASSET_OUTPUT)
@echo "Built target $(ASSET_OUTPUT)"

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@ -0,0 +1,55 @@
# Source files
ASSET_BUILDER_SOURCES := \
main.c
# Compiler and flags
ASSET_BUILDER_CC = gcc
#ASSET_BUILDER_CFLAGS = -std=c17 -pedantic -O3 # RELEASE
ASSET_BUILDER_CFLAGS = -std=c17 --pedantic -O0 -g \
-Wall -Wno-missing-braces -Wextra -Wno-missing-field-initializers \
-Wformat=2 -Wswitch-default -Wswitch-enum -Wcast-align \
-Wpointer-arith -Wbad-function-cast -Wstrict-overflow=5 \
-Wstrict-prototypes -Winline -Wundef -Wnested-externs \
-Wcast-qual -Wshadow -Wunreachable-code -Wlogical-op \
-Wfloat-equal -Wstrict-aliasing=2 -Wredundant-decls \
-Wold-style-definition # DEVELOPEMENT
ASSET_BUILDER_INCLUDE_DIRS = $(ASSET_BUILDER_DIR)/headers
ASSET_BUILDER_LDFLAGS =
# Deduce objects
ASSET_BUILDER_OBJECTS = $(ASSET_BUILDER_SOURCES:%.c=$(BUILD_DIR)/$(ASSET_BUILDER_DIR)/%.o)
# Current file nb to process
CURRENT_ASSET_BUILDER_FILE := 0
# Build asset builder target
build_asset_builder: asset_builder_setup count_asset_builder_build $(BUILD_DIR)/$(ASSET_BUILDER_DIR)/$(ASSET_BUILDER_OUTPUT) asset_builder_end
# Source build directories
asset_builder_setup:
@echo "Building Asset Builder"
$(Q)mkdir -p $(dir $(ASSET_BUILDER_OBJECTS))
# Count nb of files to build
count_asset_builder_build:
$(eval export TOTAL_ASSET_BUILDER_FILES := $(shell echo $$(($$(make -n $(ASSET_BUILDER_OBJECTS) 2>/dev/null | grep -c "Building") + 1))))
# Link asset builder target
$(BUILD_DIR)/$(ASSET_BUILDER_DIR)/$(ASSET_BUILDER_OUTPUT): $(ASSET_BUILDER_OBJECTS)
@echo -e "[100%] $(YELLOW)Linking $(ASSET_BUILDER_OUTPUT)$(RESET)"
$(Q)$(SRC_CC) $(ASSET_BUILDER_OBJECTS) -o $@ $(ASSET_BUILDER_LDFLAGS)
# Build .o files
$(BUILD_DIR)/$(ASSET_BUILDER_DIR)/%.o: $(ASSET_BUILDER_DIR)/%.c
$(eval CURRENT_SRC_FILE := $(shell echo $$(($(CURRENT_SRC_FILE)+1))))
$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_ASSET_BUILDER_FILE)*100/$(TOTAL_ASSET_BUILDER_FILES)))))
@echo -e "[$(PERCENTAGE)%] $(GREEN)Building C object $@$(RESET)"
$(Q)$(SRC_CC) $(SRC_CFLAGS) $(ASSET_BUILDER_INCLUDE_DIRS:%=-I%) -MMD -MP -c $< -o $@
# Print ending message
asset_builder_end:
@echo "Built target $(ASSET_BUILDER_OUTPUT)"
# Source files dependencies
-include $(ASSET_BUILDER_OBJECTS:.o=.d)

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@ -0,0 +1,11 @@
#include <stdio.h>
int main(int argc, char *argv[])
{
printf("%d args\n", argc);
for(int i = 0; i < argc; i++)
puts(argv[i]);
return 0;
}