Merged develop for todo

This commit is contained in:
Ulysse Cura 2026-09-03 14:32:24 +02:00
parent 58375d720e
commit 858fe1d38d
7 changed files with 70 additions and 59 deletions

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Subproject commit 60b58036a98698ddf63bb2b2baa384d780c1b3d3
Subproject commit bc3f9b4726b7a5cb9522bc959f6086095d5f4301

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TODO.md
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# What to do for the 2D Engine
### Todo
###### Features
- [ ] Change linked list for each implementation to a macro (iykyk)
- [ ] Add compression into asset builder and asset manager
- [ ] Make functionnal hitboxes between entities and map
- [ ] Make triggers
- [ ] Add triggers into map loading
- [ ] Make physics component use acceleration
- [ ] Make camera use acceleration
###### Bugs
- [ ] Fix transparency issues
- [ ] Rethink export properties and platforms ?
- [ ] Fix door component and other components (?) loading from map
### In progress
### Done
- [x] Make camera center on map
- [x] Create camera
- [x] Optimize asset builder file analize
- [x] Create tilemap management and display
- [x] Find tilemap building format
- [x] Add building support for tilemaps in asset builder
- [x] Add loading support in asset manager
- [x] Display tilemaps
- [ ] Work on optimizations !
- [x] Work on entities draw order
- [x] Make entities react to events
- [x] Work on events (publish / subscribe)
- [x] Work on asset corruption
- [x] Make functionnal hitboxes between entities
- [x] Change the way default values are defined across components and systems
- [x] Remove the need of a dummy texture
- [x] Work on linked lists optimizations
# What to do for the 2D Engine
### Todo
###### Features
- [ ] Change linked list for each implementation to a macro (iykyk)
- [ ] Add compression into asset builder and asset manager
- [ ] Make functionnal hitboxes between entities and map
- [ ] Make triggers
- [ ] Add triggers into map loading
- [ ] Make physics component use acceleration
- [ ] Make camera use acceleration
###### Bugs
- [ ] Fix transparency issues
- [ ] Rethink export properties and platforms ?
- [ ] Fix door component and other components (?) loading from map
### In progress
- [ ] Create lua component
### Done
- [x] Make camera center on map
- [x] Create camera
- [x] Optimize asset builder file analize
- [x] Create tilemap management and display
- [x] Find tilemap building format
- [x] Add building support for tilemaps in asset builder
- [x] Add loading support in asset manager
- [x] Display tilemaps
- [ ] Work on optimizations !
- [x] Work on entities draw order
- [x] Make entities react to events
- [x] Work on events (publish / subscribe)
- [x] Work on asset corruption
- [x] Make functionnal hitboxes between entities
- [x] Change the way default values are defined across components and systems
- [x] Remove the need of a dummy texture
- [x] Work on linked lists optimizations

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@ -9,7 +9,8 @@ SOURCES := \
components/animation_system.c \
components/player_system.c \
components/lever_component.c \
components/door_component.c
components/door_component.c \
components/lua_component.c
# Compiler and flags
SRC_CC = gcc

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@ -18,6 +18,7 @@ COMPONENT(ANIMATION_SYSTEM, animation_system, NO_DRAW)
COMPONENT(PLAYER_SYSTEM, player_system, NO_DRAW)
COMPONENT(LEVER_COMPONENT, lever_component, NO_DRAW)
COMPONENT(DOOR_COMPONENT, door_component, NO_DRAW)
COMPONENT(LUA_COMPONENT, lua_component, NO_DRAW)
// Add new components definition here
#undef COMPONENT

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@ -10,6 +10,7 @@
#include "player_system.h"
#include "lever_component.h"
#include "door_component.h"
#include "lua_component.h"
// Add new components header file here
#endif // COMPONENTS_H

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@ -0,0 +1,6 @@
#ifndef LUA_COMPONENT_H
#define LUA_COMPONENT_H
#endif // LUA_COMPONENT_H