Merged develop for todo

This commit is contained in:
Ulysse Cura 2026-09-03 14:32:24 +02:00
parent 58375d720e
commit 858fe1d38d
7 changed files with 70 additions and 59 deletions

@ -1 +1 @@
Subproject commit 60b58036a98698ddf63bb2b2baa384d780c1b3d3 Subproject commit bc3f9b4726b7a5cb9522bc959f6086095d5f4301

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@ -26,6 +26,8 @@
### In progress ### In progress
- [ ] Create lua component
### Done ### Done
- [x] Make camera center on map - [x] Make camera center on map

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@ -9,7 +9,8 @@ SOURCES := \
components/animation_system.c \ components/animation_system.c \
components/player_system.c \ components/player_system.c \
components/lever_component.c \ components/lever_component.c \
components/door_component.c components/door_component.c \
components/lua_component.c
# Compiler and flags # Compiler and flags
SRC_CC = gcc SRC_CC = gcc

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@ -18,6 +18,7 @@ COMPONENT(ANIMATION_SYSTEM, animation_system, NO_DRAW)
COMPONENT(PLAYER_SYSTEM, player_system, NO_DRAW) COMPONENT(PLAYER_SYSTEM, player_system, NO_DRAW)
COMPONENT(LEVER_COMPONENT, lever_component, NO_DRAW) COMPONENT(LEVER_COMPONENT, lever_component, NO_DRAW)
COMPONENT(DOOR_COMPONENT, door_component, NO_DRAW) COMPONENT(DOOR_COMPONENT, door_component, NO_DRAW)
COMPONENT(LUA_COMPONENT, lua_component, NO_DRAW)
// Add new components definition here // Add new components definition here
#undef COMPONENT #undef COMPONENT

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@ -10,6 +10,7 @@
#include "player_system.h" #include "player_system.h"
#include "lever_component.h" #include "lever_component.h"
#include "door_component.h" #include "door_component.h"
#include "lua_component.h"
// Add new components header file here // Add new components header file here
#endif // COMPONENTS_H #endif // COMPONENTS_H

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@ -0,0 +1,6 @@
#ifndef LUA_COMPONENT_H
#define LUA_COMPONENT_H
#endif // LUA_COMPONENT_H