Removed useless comments and moved includes in right place.
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parent
880c139359
commit
a636553e39
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@ -4,7 +4,6 @@
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#include "memory_alloc.h"
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#include "memory_alloc.h"
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#include "errors.h"
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#include "errors.h"
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// Args : size_t nb_frames, size_t current_frame, float frame_delay_ms, bool play, bool loop, bool reverse
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int animation_system_init(component_t *component)
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int animation_system_init(component_t *component)
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{
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{
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animation_system_data_t *system_data = component->data;
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animation_system_data_t *system_data = component->data;
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@ -3,8 +3,8 @@
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#include "game.h"
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#include "game.h"
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#include "transform_component.h"
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#include "transform_component.h"
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#include "memory_alloc.h"
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#include "memory_alloc.h"
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#include "errors.h"
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// Args : frect_t bounds, double speed
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int hitbox_component_init(component_t *component)
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int hitbox_component_init(component_t *component)
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{
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{
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hitbox_component_data_t *component_data = component->data;
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hitbox_component_data_t *component_data = component->data;
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@ -47,7 +47,6 @@ int hitbox_component_update(component_t *component)
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#if DEBUG >= 2
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#if DEBUG >= 2
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#include "display.h"
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#include "display.h"
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#include "errors.h"
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int hitbox_component_draw(const component_t *component)
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int hitbox_component_draw(const component_t *component)
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{
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{
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@ -6,7 +6,6 @@
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#include "memory_alloc.h"
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#include "memory_alloc.h"
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#include "errors.h"
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#include "errors.h"
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// Args : frect_t bounds, double speed
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int physics_system_init(component_t *component)
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int physics_system_init(component_t *component)
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{
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{
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physics_system_data_t *system_data = component->data;
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physics_system_data_t *system_data = component->data;
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@ -6,7 +6,6 @@
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#include "physics_system.h"
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#include "physics_system.h"
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#include "memory_alloc.h"
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#include "memory_alloc.h"
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// No args
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inline int player_system_init(component_t *component)
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inline int player_system_init(component_t *component)
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{
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{
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player_system_data_t *system_data = component->data;
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player_system_data_t *system_data = component->data;
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@ -4,7 +4,6 @@
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#include "display.h"
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#include "display.h"
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#include "memory_alloc.h"
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#include "memory_alloc.h"
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// Arg : const char *name
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inline int sprite_component_init(component_t *component)
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inline int sprite_component_init(component_t *component)
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{
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{
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sprite_component_data_t *component_data = component->data;
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sprite_component_data_t *component_data = component->data;
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@ -3,7 +3,6 @@
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#include "game.h"
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#include "game.h"
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#include "memory_alloc.h"
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#include "memory_alloc.h"
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// Args : frect_t bounds, double speed
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int transform_component_init(component_t *component)
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int transform_component_init(component_t *component)
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{
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{
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transform_component_data_t *component_data = component->data;
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transform_component_data_t *component_data = component->data;
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