Dropped need for getdelim GNU c function. Running on wine.
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518b5d9438
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@ -46,25 +46,25 @@ inline int display_init(void)
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error_printf("Failed to create renderer : %s", SDL_GetError());
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return EXIT_FAILURE;
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}
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/*
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if(!SDL_SetRenderVSync(game.display.renderer, SDL_RENDERER_VSYNC_ADAPTIVE))
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{
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error_printf("Failed to activate adaptative vsync : %s", SDL_GetError());
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return EXIT_FAILURE;
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}
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*/
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if(!SDL_SetRenderDrawBlendMode(game.display.renderer, SDL_BLENDMODE_BLEND))
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{
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error_printf("Failed to set renderer draw blend mode : %s", SDL_GetError());
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return EXIT_FAILURE;
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}
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/*
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if(!SDL_SetDefaultTextureScaleMode(game.display.renderer, SDL_SCALEMODE_NEAREST))
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{
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error_printf("Failed to set default texture scale mode : %s", SDL_GetError());
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return EXIT_FAILURE;
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}
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*/
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debug_printf("Initialized display.");
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return EXIT_SUCCESS;
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@ -11,13 +11,13 @@ texture_t *load_texture(void)
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if(fread(&width, sizeof(width), 1, game.asset_manager.asset_file) != 1)
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{
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error_printf("Failed to read in asset file.");
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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}
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if(fread(&height, sizeof(height), 1, game.asset_manager.asset_file) != 1)
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{
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error_printf("Failed to read in asset file.");
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error_printf("Failed to read in asset file : %d", ferror(game.asset_manager.asset_file));
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return NULL;
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}
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@ -36,7 +36,7 @@ texture_t *load_texture(void)
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if(fread(tmp_surface->pixels, sizeof(uint16_t), width * height, game.asset_manager.asset_file) != (size_t)width * (size_t)height)
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{
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error_printf("Failed to read asset file.");
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error_printf("Failed to read asset file : %d", ferror(game.asset_manager.asset_file));
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goto_failure;
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}
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@ -7,8 +7,8 @@
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typedef SDL_Texture texture_t;
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#define get_width(T) T->w
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#define get_height(T) T->h
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#define texture_get_width(T) T->w
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#define texture_get_height(T) T->h
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texture_t *load_texture(void);
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void destroy_texture(texture_t *texture);
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