Moved initialisation of values of components outside their init function.

This commit is contained in:
Ulysse Cura 2026-08-13 19:06:29 +02:00
parent 62a77dae6a
commit c7afabd4c4
13 changed files with 287 additions and 154 deletions

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@ -1,5 +1,4 @@
ASSETS := \
misc/dummy_sheet.png \
player_sheets/player_idle_sheet.png \
player_sheets/player_walk_sheet.png \
player_sheets/player_run_sheet.png \

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@ -16,18 +16,10 @@ int animation_system_init(component_t *component)
}
system_data->sprite_component_data = sprite_component->data;
system_data->nb_frames = 1;
system_data->current_frame_nb = 0;
linked_list_init(&system_data->frames, sizeof(rect_t), NULL, NULL);
animation_system_create_frames_clips(system_data);
system_data->frame_delay_ms = 0.0f;
system_data->frame_timer_ms = 0.0f;
system_data->play = false;
system_data->loop = false;
system_data->reverse = false;
return EXIT_SUCCESS;
}

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@ -47,10 +47,6 @@ inline int door_component_init(component_t *component)
}
component_data->hitbox_component_data = hitbox_component->data;
component_data->topic_id = 0;
event_bus_subscribe(&game.event_bus, component_data->topic_id, door_component_callback, component->entity);
component_data->state = false;
component_data->last_state = false;
return EXIT_SUCCESS;
@ -83,3 +79,10 @@ inline int door_component_destroy(component_t *component)
return EXIT_SUCCESS;
}
inline int door_component_subscribe(door_component_data_t *component_data, entity_t *entity)
{
if(event_bus_subscribe(&game.event_bus, component_data->topic_id, door_component_callback, entity)) return_failure_int;
return EXIT_SUCCESS;
}

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@ -28,8 +28,6 @@ int animation_system_update(component_t *component);
int animation_system_destroy(component_t *component);
int animation_system_create_frames_clips(animation_system_data_t *system_data);
int animation_system_apply_changes(animation_system_data_t *system_data);
#endif // SPRITE_COMPONENT_H

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@ -24,4 +24,6 @@ int door_component_update(component_t *component);
int door_component_destroy(component_t *component);
int door_component_subscribe(door_component_data_t *component_data, entity_t *entity);
#endif // DOOR_COMPONENT_H

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@ -36,6 +36,6 @@ int interact_component_destroy(component_t *component);
int interact_component_interact(interact_component_data_t *component_data);
int interact_component_modify_topic(interact_component_data_t *component_data, size_t id);
int interact_component_modify_topic_id(interact_component_data_t *component_data, size_t id);
#endif // TRANSFORM_COMPONENT_H

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@ -22,4 +22,6 @@ int lever_component_update(component_t *component);
int lever_component_destroy(component_t *component);
int lever_component_subscribe(lever_component_data_t *component_data, entity_t *entity);
#endif // LEVER_COMPONENT_H

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@ -37,8 +37,8 @@ inline int hitbox_component_update(component_t *component)
hitbox_component_data_t *component_data = component->data;
const transform_component_data_t *transform_component_data = component_data->transform_component_data;
component_data->bounds.x = transform_component_data->bounds.x + (transform_component_data->bounds.w - component_data->bounds.w) * component_data->position.x;
component_data->bounds.y = transform_component_data->bounds.y + (transform_component_data->bounds.h - component_data->bounds.h) * component_data->position.y;
component_data->bounds.x = transform_component_data->bounds.x + transform_component_data->bounds.w * component_data->position.x;
component_data->bounds.y = transform_component_data->bounds.y + transform_component_data->bounds.h * component_data->position.y;
component_data->bounds.w = transform_component_data->bounds.w * component_data->scale.x;
component_data->bounds.h = transform_component_data->bounds.h * component_data->scale.y;

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@ -27,11 +27,8 @@ inline int interact_component_init(component_t *component)
};
component_data->topic_id = 0;
component_data->type = INTERACT_TOGGLE;
if(event_bus_new_topic(&game.event_bus, component_data->topic_id)) return_failure_int;
component_data->state = 0;
component_data->activated = true;
@ -43,8 +40,8 @@ inline int interact_component_update(component_t *component)
interact_component_data_t *component_data = component->data;
const transform_component_data_t *transform_component_data = component_data->transform_component_data;
component_data->bounds.x = transform_component_data->bounds.x + (transform_component_data->bounds.w - component_data->bounds.w) * component_data->position.x;
component_data->bounds.y = transform_component_data->bounds.y + (transform_component_data->bounds.h - component_data->bounds.h) * component_data->position.y;
component_data->bounds.x = transform_component_data->bounds.x + transform_component_data->bounds.w * component_data->position.x;
component_data->bounds.y = transform_component_data->bounds.y + transform_component_data->bounds.h * component_data->position.y;
component_data->bounds.w = transform_component_data->bounds.w * component_data->scale.x;
component_data->bounds.h = transform_component_data->bounds.h * component_data->scale.y;
@ -91,7 +88,7 @@ inline int interact_component_interact(interact_component_data_t *component_data
return EXIT_SUCCESS;
}
inline int interact_component_modify_topic(interact_component_data_t *component_data, size_t id)
inline int interact_component_modify_topic_id(interact_component_data_t *component_data, size_t id)
{
if(event_bus_change_topic_id(&game.event_bus, component_data->topic_id, id)) return_failure_int;

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@ -39,10 +39,6 @@ inline int lever_component_init(component_t *component)
}
component_data->animation_system_data = animation_system->data;
component_data->topic_id = 0;
event_bus_subscribe(&game.event_bus, component_data->topic_id, lever_component_callback, component->entity);
component_data->state = false;
component_data->last_state = false;
return EXIT_SUCCESS;
@ -72,3 +68,10 @@ inline int lever_component_destroy(component_t *component)
return EXIT_SUCCESS;
}
inline int lever_component_subscribe(lever_component_data_t *component_data, entity_t *entity)
{
if(event_bus_subscribe(&game.event_bus, component_data->topic_id, lever_component_callback, entity)) return_failure_int;
return EXIT_SUCCESS;
}

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@ -18,8 +18,6 @@ inline int sprite_component_init(component_t *component)
transform_component_data_t *transform_component_data = component_data->transform_component_data;
if(sprite_component_set_texture(component_data, "dummy_sheet")) return EXIT_FAILURE;
frect_to_rect(&transform_component_data->bounds, &component_data->src_rect);
component_data->src_rect.x = 0;
component_data->src_rect.y = 0;

View File

@ -27,179 +27,318 @@ int game_init(void)
if(asset_manager_load_asset(&game.asset_manager, "tileset", ASSET_TEXTURE)) return_failure_int;
/* ======== Player ======== */
{
entity_t *player_entity = entity_manager_new_entity(&game.entity_manager, 0);
if(!player_entity) return EXIT_FAILURE;
if(!player_entity) return_failure_int;
component_t *component = entity_new_component(player_entity, TRANSFORM_COMPONENT);
if(!component) return EXIT_FAILURE;
{
component_t *transform_component = entity_new_component(player_entity, TRANSFORM_COMPONENT);
if(!transform_component) return_failure_int;
((transform_component_data_t *)component->data)->bounds = (frect_t) {
transform_component_data_t *transform_component_data = transform_component->data;
transform_component_data->bounds = (frect_t) {
.x = 10.0f,
.y = 10.0f,
.w = 32.0f,
.h = 32.0f
};
}
if(!entity_new_component(player_entity, SPRITE_COMPONENT)) return EXIT_FAILURE;
{
component_t *sprite_component = entity_new_component(player_entity, SPRITE_COMPONENT);
if(!sprite_component) return_failure_int;
component = entity_new_component(player_entity, ANIMATION_SYSTEM);
if(!component) return EXIT_FAILURE;
sprite_component_data_t *sprite_component_data = sprite_component->data;
((animation_system_data_t *)component->data)->loop = true;
((animation_system_data_t *)component->data)->play = true;
sprite_component_set_texture(sprite_component_data, "player_idle_sheet");
}
component = entity_new_component(player_entity, HITBOX_COMPONENT);
if(!component) return EXIT_FAILURE;
{
component_t *animation_system = entity_new_component(player_entity, ANIMATION_SYSTEM);
if(!animation_system) return_failure_int;
((hitbox_component_data_t *)component->data)->position = (fvector2d_t) {
.x = 0.5f,
.y = 1.0f
animation_system_data_t *animation_system_data = animation_system->data;
if(linked_list_reserve(&animation_system_data->frames, 8)) return_failure_int;
animation_system_data->current_frame_nb = 0;
animation_system_data->nb_frames = 4;
if(animation_system_apply_changes(animation_system_data)) return_failure_int;
animation_system_data->play = true;
animation_system_data->loop = true;
animation_system_data->reverse = false;
}
{
component_t *hitbox_component = entity_new_component(player_entity, HITBOX_COMPONENT);
if(!hitbox_component) return_failure_int;
hitbox_component_data_t * hitbox_component_data = hitbox_component->data;
hitbox_component_data->position = (fvector2d_t) {
.x = 0.25f,
.y = 0.6875f
};
((hitbox_component_data_t *)component->data)->scale = (fvector2d_t) {
hitbox_component_data->scale = (fvector2d_t) {
.x = 0.5f,
.y = 1.0f / 3.0f
.y = 0.3125f
};
}
if(!entity_new_component(player_entity, PHYSICS_SYSTEM)) return EXIT_FAILURE;
if(!entity_new_component(player_entity, PLAYER_SYSTEM)) return EXIT_FAILURE;
if(!entity_new_component(player_entity, PHYSICS_SYSTEM)) return_failure_int;
if(!entity_new_component(player_entity, PLAYER_SYSTEM)) return_failure_int;
}
/* ======== Lever ========*/
{
entity_t *lever_entity = entity_manager_new_entity(&game.entity_manager, 1);
if(!lever_entity) return EXIT_FAILURE;
if(!lever_entity) return_failure_int;
component = entity_new_component(lever_entity, TRANSFORM_COMPONENT);
if(!component) return EXIT_FAILURE;
{
component_t *transform_component = entity_new_component(lever_entity, TRANSFORM_COMPONENT);
if(!transform_component) return_failure_int;
((transform_component_data_t *)component->data)->bounds = (frect_t) {
transform_component_data_t *transform_component_data = transform_component->data;
transform_component_data->bounds = (frect_t) {
.x = 30.0f,
.y = 120.0f,
.w = 48.0f,
.h = 32.0f
};
}
component = entity_new_component(lever_entity, SPRITE_COMPONENT);
if(!component) return EXIT_FAILURE;
{
component_t *sprite_component = entity_new_component(lever_entity, SPRITE_COMPONENT);
if(!sprite_component) return_failure_int;
if(sprite_component_set_texture(component->data, "lever_sheet")) return EXIT_FAILURE;
sprite_component_data_t *sprite_component_data = sprite_component->data;
component = entity_new_component(lever_entity, ANIMATION_SYSTEM);
if(!component) return EXIT_FAILURE;
if(sprite_component_set_texture(sprite_component_data, "lever_sheet")) return_failure_int;
}
((animation_system_data_t *)component->data)->nb_frames = 3;
((animation_system_data_t *)component->data)->frame_delay_ms = LEVER_DEFAULT_ANIMATION_SPEED;
if(animation_system_create_frames_clips(component->data)) return EXIT_FAILURE;
{
component_t *animation_system = entity_new_component(lever_entity, ANIMATION_SYSTEM);
if(!animation_system) return_failure_int;
component = entity_new_component(lever_entity, HITBOX_COMPONENT);
if(!component) return EXIT_FAILURE;
animation_system_data_t *animation_system_data = animation_system->data;
((hitbox_component_data_t *)component->data)->position = (fvector2d_t) {
.x = 0.5f,
.y = 0.9f
animation_system_data->nb_frames = 3;
animation_system_data->current_frame_nb = 0;
animation_system_data->frame_delay_ms = LEVER_DEFAULT_ANIMATION_SPEED;
animation_system_data->play = false;
animation_system_data->loop = false;
animation_system_data->reverse = false;
if(animation_system_apply_changes(animation_system_data)) return_failure_int;
}
{
component_t *hitbox_component = entity_new_component(lever_entity, HITBOX_COMPONENT);
if(!hitbox_component) return_failure_int;
hitbox_component_data_t *hitbox_component_data = hitbox_component->data;
hitbox_component_data->position = (fvector2d_t) {
.x = 0.3333333333333333f,
.y = 0.59375
};
((hitbox_component_data_t *)component->data)->scale = (fvector2d_t) {
.x = 1.0f / 3.0f,
.y = 0.3f
hitbox_component_data->scale = (fvector2d_t) {
.x = 0.3333333333333333f,
.y = 0.34375f
};
}
{
component_t *interact_component = entity_new_component(lever_entity, INTERACT_COMPONENT);
if(!interact_component) return_failure_int;
interact_component_data_t *interact_component_data = interact_component->data;
interact_component_data->position = (fvector2d_t) {
.x = 0.16666666666666666f,
.y = 0.34375f
};
component = entity_new_component(lever_entity, INTERACT_COMPONENT);
if(!component) return EXIT_FAILURE;
((interact_component_data_t *)component->data)->position = (fvector2d_t) {
.x = 0.5f,
.y = 1.9f
interact_component_data->scale = (fvector2d_t) {
.x = 0.6666666666666666f,
.y = 0.84375f
};
((interact_component_data_t *)component->data)->scale = (fvector2d_t) {
.x = 2.0f / 3.0f,
.y = 0.8f
};
interact_component_data->type = INTERACT_TOGGLE;
interact_component_data->state = 0;
if(!entity_new_component(lever_entity, LEVER_COMPONENT)) return EXIT_FAILURE;
interact_component_modify_topic_id(interact_component_data, 0);
}
{
component_t *lever_component = entity_new_component(lever_entity, LEVER_COMPONENT);
if(!lever_component) return_failure_int;
lever_component_data_t * lever_component_data = lever_component->data;
lever_component_data->topic_id = 0;
lever_component_data->state = false;
lever_component_subscribe(lever_component_data, lever_entity);
}
}
/* ======== Door ======== */
{
entity_t *door_entity = entity_manager_new_entity(&game.entity_manager, 1);
if(!lever_entity) return EXIT_FAILURE;
if(!door_entity) return_failure_int;
component = entity_new_component(door_entity, TRANSFORM_COMPONENT);
if(!component) return EXIT_FAILURE;
{
component_t *transform_component = entity_new_component(door_entity, TRANSFORM_COMPONENT);
if(!transform_component) return_failure_int;
((transform_component_data_t *)component->data)->bounds = (frect_t) {
transform_component_data_t *transform_component_data = transform_component->data;
transform_component_data->bounds = (frect_t) {
.x = 120.0f,
.y = 30.0f,
.w = 32.0f,
.h = 48.0f
};
}
component = entity_new_component(door_entity, SPRITE_COMPONENT);
if(!component) return EXIT_FAILURE;
{
component_t *sprite_component = entity_new_component(door_entity, SPRITE_COMPONENT);
if(!sprite_component) return_failure_int;
if(sprite_component_set_texture(component->data, "barred_door_sheet")) return EXIT_FAILURE;
sprite_component_data_t * sprite_component_data = sprite_component->data;
component = entity_new_component(door_entity, ANIMATION_SYSTEM);
if(!component) return EXIT_FAILURE;
if(sprite_component_set_texture(sprite_component_data, "barred_door_sheet")) return_failure_int;
}
((animation_system_data_t *)component->data)->nb_frames = 8;
((animation_system_data_t *)component->data)->frame_delay_ms = BARRED_DOOR_DEFAULT_ANIMATION_SPEED;
if(animation_system_create_frames_clips(component->data)) return EXIT_FAILURE;
{
component_t *animation_system = entity_new_component(door_entity, ANIMATION_SYSTEM);
if(!animation_system) return_failure_int;
component = entity_new_component(door_entity, HITBOX_COMPONENT);
if(!component) return EXIT_FAILURE;
animation_system_data_t *animation_system_data = animation_system->data;
((hitbox_component_data_t *)component->data)->position = (fvector2d_t) {
.x = 0.5f,
.y = 1.0f
animation_system_data->nb_frames = 8;
animation_system_data->current_frame_nb = 0;
animation_system_data->frame_delay_ms = BARRED_DOOR_DEFAULT_ANIMATION_SPEED;
animation_system_data->play = false;
animation_system_data->loop = false;
animation_system_data->reverse = false;
if(animation_system_apply_changes(animation_system->data)) return_failure_int;
}
{
component_t *hitbox_component = entity_new_component(door_entity, HITBOX_COMPONENT);
if(!hitbox_component) return_failure_int;
hitbox_component_data_t * hitbox_component_data = hitbox_component->data;
hitbox_component_data->position = (fvector2d_t) {
.x = 0.0f,
.y = 0.8333333333333334f
};
((hitbox_component_data_t *)component->data)->scale = (fvector2d_t) {
hitbox_component_data->scale = (fvector2d_t) {
.x = 1.0f,
.y = 1.0f / 7.0f
.y = 0.16666666666666666f
};
}
if(!entity_new_component(door_entity, DOOR_COMPONENT)) return EXIT_FAILURE;
{
component_t *door_component = entity_new_component(door_entity, DOOR_COMPONENT);
if(!door_component) return_failure_int;
door_component_data_t * door_component_data = door_component->data;
door_component_data->topic_id = 0;
door_component_data->state = false;
door_component_subscribe(door_component_data, door_entity);
}
}
/* ======== Door 2 ======== */
{
entity_t *door2_entity = entity_manager_new_entity(&game.entity_manager, 1);
if(!lever_entity) return EXIT_FAILURE;
if(!door2_entity) return_failure_int;
component = entity_new_component(door2_entity, TRANSFORM_COMPONENT);
if(!component) return EXIT_FAILURE;
{
component_t *transform_component = entity_new_component(door2_entity, TRANSFORM_COMPONENT);
if(!transform_component) return_failure_int;
((transform_component_data_t *)component->data)->bounds = (frect_t) {
transform_component_data_t *transform_component_data = transform_component->data;
transform_component_data->bounds = (frect_t) {
.x = 240.0f,
.y = 30.0f,
.w = 32.0f,
.h = 48.0f
};
}
component = entity_new_component(door2_entity, SPRITE_COMPONENT);
if(!component) return EXIT_FAILURE;
{
component_t *sprite_component = entity_new_component(door2_entity, SPRITE_COMPONENT);
if(!sprite_component) return_failure_int;
if(sprite_component_set_texture(component->data, "wooden_door_sheet")) return EXIT_FAILURE;
sprite_component_data_t *sprite_component_data = sprite_component->data;
component = entity_new_component(door2_entity, ANIMATION_SYSTEM);
if(!component) return EXIT_FAILURE;
if(sprite_component_set_texture(sprite_component_data, "wooden_door_sheet")) return_failure_int;
}
((animation_system_data_t *)component->data)->nb_frames = 6;
((animation_system_data_t *)component->data)->frame_delay_ms = WOODEN_DOOR_DEFAULT_ANIMATION_SPEED;
if(animation_system_create_frames_clips(component->data)) return EXIT_FAILURE;
{
component_t *animation_system = entity_new_component(door2_entity, ANIMATION_SYSTEM);
if(!animation_system) return_failure_int;
component = entity_new_component(door2_entity, HITBOX_COMPONENT);
if(!component) return EXIT_FAILURE;
animation_system_data_t *animation_system_data = animation_system->data;
((hitbox_component_data_t *)component->data)->position = (fvector2d_t) {
.x = 0.5f,
.y = 1.0f
animation_system_data->nb_frames = 6;
animation_system_data->current_frame_nb = 0;
animation_system_data->frame_delay_ms = WOODEN_DOOR_DEFAULT_ANIMATION_SPEED;
animation_system_data->play = false;
animation_system_data->loop = false;
animation_system_data->reverse = false;
if(animation_system_apply_changes(animation_system->data)) return_failure_int;
}
{
component_t *hitbox_component = entity_new_component(door2_entity, HITBOX_COMPONENT);
if(!hitbox_component) return_failure_int;
hitbox_component_data_t *hitbox_component_data = hitbox_component->data;
hitbox_component_data->position = (fvector2d_t) {
.x = 0.0f,
.y = 0.8333333333333334f
};
((hitbox_component_data_t *)component->data)->scale = (fvector2d_t) {
hitbox_component_data->scale = (fvector2d_t) {
.x = 1.0f,
.y = 1.0f / 7.0f
.y = 0.16666666666666666f
};
}
if(!entity_new_component(door2_entity, DOOR_COMPONENT)) return EXIT_FAILURE;
{
component_t *door_component = entity_new_component(door2_entity, DOOR_COMPONENT);
if(!door_component) return_failure_int;
door_component_data_t * door_component_data = door_component->data;
door_component_data->topic_id = 0;
door_component_data->state = false;
door_component_subscribe(door_component_data, door2_entity);
}
}
game.is_running = true;