Refactorised files for better lisibility.
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b4cb4634cf
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d5ccaee457
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@ -8,25 +8,6 @@
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#include "memory_alloc.h"
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#include "errors.h"
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// Event arg = size_t state, Subscription arg = entity_t *entity
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static inline int door_component_callback(va_list event_args, void *subscription_data)
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{
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const entity_t *entity = subscription_data;
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component_t *door_component = entity_get_component(entity, DOOR_COMPONENT);
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if(!door_component)
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{
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error_printf("Failed to get door component.");
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return EXIT_FAILURE;
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}
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door_component_data_t *component_data = door_component->data;
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component_data->state = (bool)va_arg(event_args, size_t);
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return EXIT_SUCCESS;
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}
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inline int door_component_init(component_t *component)
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{
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door_component_data_t *component_data = component->data;
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@ -80,6 +61,25 @@ inline int door_component_destroy(component_t *component)
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return EXIT_SUCCESS;
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}
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// Event arg : size_t state, Subscription arg : entity_t *entity
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static inline int door_component_callback(va_list event_args, void *subscription_data)
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{
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const entity_t *entity = subscription_data;
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component_t *door_component = entity_get_component(entity, DOOR_COMPONENT);
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if(!door_component)
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{
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error_printf("Failed to get door component.");
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return EXIT_FAILURE;
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}
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door_component_data_t *component_data = door_component->data;
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component_data->state = (bool)va_arg(event_args, size_t);
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return EXIT_SUCCESS;
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}
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inline int door_component_subscribe(door_component_data_t *component_data, entity_t *entity)
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{
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if(event_bus_subscribe(component_data->topic_id, door_component_callback, entity)) return_failure_int;
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@ -23,9 +23,7 @@ typedef struct animation_system_data_t {
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} animation_system_data_t;
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int animation_system_init(component_t *component);
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int animation_system_update(component_t *component);
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int animation_system_destroy(component_t *component);
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int animation_system_apply_changes(animation_system_data_t *system_data);
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@ -19,9 +19,7 @@ typedef struct door_component_data_t {
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} door_component_data_t;
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int door_component_init(component_t *component);
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int door_component_update(component_t *component);
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int door_component_destroy(component_t *component);
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int door_component_subscribe(door_component_data_t *component_data, entity_t *entity);
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@ -18,13 +18,10 @@ typedef struct hitbox_component_data_t {
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} hitbox_component_data_t;
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int hitbox_component_init(component_t *component);
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int hitbox_component_update(component_t *component);
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#if DEBUG >= 2
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int hitbox_component_draw(const component_t *component);
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#endif
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int hitbox_component_destroy(component_t *component);
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#endif // HITBOX_COMPONENT_H
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@ -25,17 +25,13 @@ typedef struct interact_component_data_t {
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} interact_component_data_t;
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int interact_component_init(component_t *component);
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int interact_component_update(component_t *component);
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#if DEBUG >= 2
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int interact_component_draw(const component_t *component);
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#endif // DEBUG >= 2
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int interact_component_destroy(component_t *component);
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int interact_component_interact(interact_component_data_t *component_data);
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int interact_component_modify_topic_id(interact_component_data_t *component_data, size_t id);
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#endif // TRANSFORM_COMPONENT_H
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@ -17,9 +17,7 @@ typedef struct lever_component_data_t {
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} lever_component_data_t;
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int lever_component_init(component_t *component);
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int lever_component_update(component_t *component);
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int lever_component_destroy(component_t *component);
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int lever_component_subscribe(lever_component_data_t *component_data, entity_t *entity);
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@ -17,9 +17,7 @@ typedef struct physics_system_data_t {
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} physics_system_data_t;
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int physics_system_init(component_t *component);
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int physics_system_update(component_t *component);
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int physics_system_destroy(component_t *component);
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#endif // PHYSICS_SYSTEM_H
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@ -33,9 +33,7 @@ typedef struct player_system_data_t {
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} player_system_data_t;
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int player_system_init(component_t *component);
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int player_system_update(component_t *component);
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int player_system_destroy(component_t *component);
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#endif // PLAYER_SYSTEM_H
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@ -16,11 +16,8 @@ typedef struct sprite_component_data_t {
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} sprite_component_data_t;
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int sprite_component_init(component_t *component);
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int sprite_component_update(component_t *component);
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int sprite_component_draw(const component_t *component);
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int sprite_component_destroy(component_t *component);
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#endif // SPRITE_COMPONENT_H
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@ -10,13 +10,10 @@ typedef struct transform_component_data_t {
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} transform_component_data_t;
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int transform_component_init(component_t *component);
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int transform_component_update(component_t *component);
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#if DEBUG >= 2
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int transform_component_draw(const component_t *component);
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#endif // DEBUG >= 2
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int transform_component_destroy(component_t *component);
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#endif // TRANSFORM_COMPONENT_H
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@ -8,25 +8,6 @@
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#include "memory_alloc.h"
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#include "errors.h"
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// Args = entity_t *entity, size_t state
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static inline int lever_component_callback(va_list args, void *subscription_data)
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{
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const entity_t *entity = subscription_data;
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component_t *lever_component = entity_get_component(entity, LEVER_COMPONENT);
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if(!lever_component)
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{
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error_printf("Failed to get lever component.");
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return EXIT_FAILURE;
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}
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lever_component_data_t *component_data = lever_component->data;
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component_data->state = (bool)va_arg(args, size_t);
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return EXIT_SUCCESS;
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}
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inline int lever_component_init(component_t *component)
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{
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lever_component_data_t *component_data = component->data;
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@ -69,6 +50,25 @@ inline int lever_component_destroy(component_t *component)
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return EXIT_SUCCESS;
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}
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// Event arg : size_t state, Subscription arg : entity_t *entity
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static inline int lever_component_callback(va_list args, void *subscription_data)
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{
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const entity_t *entity = subscription_data;
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component_t *lever_component = entity_get_component(entity, LEVER_COMPONENT);
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if(!lever_component)
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{
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error_printf("Failed to get lever component.");
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return EXIT_FAILURE;
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}
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lever_component_data_t *component_data = lever_component->data;
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component_data->state = (bool)va_arg(args, size_t);
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return EXIT_SUCCESS;
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}
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inline int lever_component_subscribe(lever_component_data_t *component_data, entity_t *entity)
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{
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if(event_bus_subscribe(component_data->topic_id, lever_component_callback, entity)) return_failure_int;
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@ -44,6 +44,35 @@ inline int physics_system_init(component_t *component)
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}
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// Args : physics_system_data_t *system_data, size_t entity_id
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static int action_detect_solve_entities_collision(elem_t *elem, va_list args);
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int physics_system_update(component_t *component)
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{
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physics_system_data_t *system_data = component->data;
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transform_component_data_t *transform_component_data = system_data->transform_component_data;
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hitbox_component_data_t *hitbox_component_data = system_data->hitbox_component_data;
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system_data->velocity.x = lerp(system_data->velocity.x, system_data->target_velocity.x, system_data->smoothing_factor);
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system_data->velocity.y = lerp(system_data->velocity.y, system_data->target_velocity.y, system_data->smoothing_factor);
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if(hitbox_component_data->activated)
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if(linked_list_for_each(&game.entity_manager.entities, action_detect_solve_entities_collision, system_data, component->entity->id)) return EXIT_FAILURE;
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transform_component_data->bounds.x += system_data->velocity.x * system_data->speed * (float)game.delta_time_ms / 1000.0f;
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transform_component_data->bounds.y += system_data->velocity.y * system_data->speed * (float)game.delta_time_ms / 1000.0f;
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return EXIT_SUCCESS;
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}
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inline int physics_system_destroy(component_t *component)
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{
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physics_system_data_t *system_data = component->data;
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free(system_data);
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return EXIT_SUCCESS;
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}
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static inline int action_detect_solve_entities_collision(elem_t *elem, va_list args)
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{
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const entity_t *target_entity = elem->data;
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@ -104,30 +133,3 @@ static inline int action_detect_solve_entities_collision(elem_t *elem, va_list a
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return EXIT_SUCCESS;
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}
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int physics_system_update(component_t *component)
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{
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physics_system_data_t *system_data = component->data;
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transform_component_data_t *transform_component_data = system_data->transform_component_data;
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hitbox_component_data_t *hitbox_component_data = system_data->hitbox_component_data;
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system_data->velocity.x = lerp(system_data->velocity.x, system_data->target_velocity.x, system_data->smoothing_factor);
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system_data->velocity.y = lerp(system_data->velocity.y, system_data->target_velocity.y, system_data->smoothing_factor);
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if(hitbox_component_data->activated)
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if(linked_list_for_each(&game.entity_manager.entities, action_detect_solve_entities_collision, system_data, component->entity->id)) return EXIT_FAILURE;
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transform_component_data->bounds.x += system_data->velocity.x * system_data->speed * (float)game.delta_time_ms / 1000.0f;
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transform_component_data->bounds.y += system_data->velocity.y * system_data->speed * (float)game.delta_time_ms / 1000.0f;
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return EXIT_SUCCESS;
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}
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inline int physics_system_destroy(component_t *component)
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{
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physics_system_data_t *system_data = component->data;
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free(system_data);
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return EXIT_SUCCESS;
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}
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@ -58,6 +58,15 @@ inline int player_system_update(component_t *component)
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return EXIT_SUCCESS;
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}
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inline int player_system_destroy(component_t *component)
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{
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player_system_data_t *component_data = component->data;
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free(component_data);
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return EXIT_SUCCESS;
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}
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static inline void player_system_get_inputs(player_system_data_t *system_data)
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{
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system_data->last_state = system_data->state;
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@ -204,12 +213,3 @@ static inline int player_system_process_interaction(player_system_data_t *system
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return EXIT_SUCCESS;
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}
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inline int player_system_destroy(component_t *component)
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{
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player_system_data_t *component_data = component->data;
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free(component_data);
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return EXIT_SUCCESS;
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}
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