Corrected walk animation name and frames.

This commit is contained in:
Ulysse Cura 2026-07-22 13:00:33 +02:00
parent 54604db0c7
commit dfd1811009
2 changed files with 3 additions and 3 deletions

View File

@ -8,7 +8,7 @@
#define PLAYER_DEFAULT_SPEED 80.0f // px / s
#define PLAYER_DEFAULT_IDLE_ANIMATION_SPEED 250.0f // ms / frame
#define PLAYER_DEFAULT_RUN_ANIMATION_SPEED 160.0f // ms / frame
#define PLAYER_DEFAULT_WALK_ANIMATION_SPEED 160.0f // ms / frame
typedef enum player_state_t {
PLAYER_IDLE = 0x00, // 00000000

View File

@ -65,8 +65,8 @@ static inline void player_system_set_animation(player_system_data_t *system_data
if((system_data->state & PLAYER_RUNNING) && !(system_data->last_state & PLAYER_RUNNING))
{
animation_system_data->frame_delay_ms = PLAYER_DEFAULT_RUN_ANIMATION_SPEED;
animation_system_change_animation(animation_system_data, "player_run_sheet", 6);
animation_system_data->frame_delay_ms = PLAYER_DEFAULT_WALK_ANIMATION_SPEED;
animation_system_change_animation(animation_system_data, "player_walk_sheet", 4);
}
else if(!(system_data->state & PLAYER_RUNNING) && (system_data->last_state & PLAYER_RUNNING))
{