diff --git a/src/components/headers/physics_system.h b/src/components/headers/physics_system.h index 96d9744..118164e 100644 --- a/src/components/headers/physics_system.h +++ b/src/components/headers/physics_system.h @@ -7,8 +7,10 @@ typedef struct physics_system_data_t { transform_component_data_t *transform_component_data; + fvector2d_t target_velocity; fvector2d_t velocity; float speed; + float smoothing_factor; } physics_system_data_t; int physics_system_init(component_t *component); diff --git a/src/components/headers/transform_component.h b/src/components/headers/transform_component.h index c9a2fb5..5b132a1 100644 --- a/src/components/headers/transform_component.h +++ b/src/components/headers/transform_component.h @@ -14,7 +14,7 @@ int transform_component_update(component_t *component); #if DEBUG >= 2 int transform_component_draw(component_t *component); -#endif +#endif // DEBUG >= 2 int transform_component_destroy(component_t *component); diff --git a/src/components/physics_system.c b/src/components/physics_system.c index 9a5fe33..23f40b0 100644 --- a/src/components/physics_system.c +++ b/src/components/physics_system.c @@ -11,6 +11,11 @@ int physics_system_init(component_t *component) component_data->transform_component_data = entity_get_component(component->entity, TRANSFORM_COMPONENT)->component_data; if(!component_data->transform_component_data) return EXIT_FAILURE; + component_data->target_velocity = (fvector2d_t) { + .x = 0.0f, + .y = 0.0f + }; + component_data->velocity = (fvector2d_t) { .x = 0.0f, .y = 0.0f @@ -18,6 +23,8 @@ int physics_system_init(component_t *component) component_data->speed = 0.0f; + component_data->smoothing_factor = 1.0f; + return EXIT_SUCCESS; } @@ -26,6 +33,9 @@ int physics_system_update(component_t *component) physics_system_data_t *component_data = component->component_data; transform_component_data_t *transform_component_data = component_data->transform_component_data; + component_data->velocity.x = lerp(component_data->velocity.x, component_data->target_velocity.x, component_data->smoothing_factor); + component_data->velocity.y = lerp(component_data->velocity.y, component_data->target_velocity.y, component_data->smoothing_factor); + transform_component_data->bounds.x += component_data->velocity.x * component_data->speed * (float)game.delta_time_ms / 1000.0f; transform_component_data->bounds.y += component_data->velocity.y * component_data->speed * (float)game.delta_time_ms / 1000.0f; diff --git a/src/components/player_system.c b/src/components/player_system.c index 48b89e7..58b469f 100644 --- a/src/components/player_system.c +++ b/src/components/player_system.c @@ -65,15 +65,15 @@ static inline void player_system_set_velocity(player_system_data_t *system_data) if((system_data->state & PLAYER_MOVING) != (system_data->last_state & PLAYER_MOVING)) { - physics_system_data->velocity.x = + physics_system_data->target_velocity.x = (float)((system_data->state & PLAYER_MOVING_RIGHT) >> 3) - (float)((system_data->state & PLAYER_MOVING_LEFT) >> 2); - physics_system_data->velocity.y = + physics_system_data->target_velocity.y = (float)((system_data->state & PLAYER_MOVING_DOWN) >> 1) - (float)(system_data->state & PLAYER_MOVING_UP); - if(f_is_not_zero(physics_system_data->velocity.x) && f_is_not_zero(physics_system_data->velocity.y)) + if(f_is_not_zero(physics_system_data->target_velocity.x) && f_is_not_zero(physics_system_data->target_velocity.y)) { - physics_system_data->velocity.x *= 0.707106781186548f; - physics_system_data->velocity.y *= 0.707106781186548f; + physics_system_data->target_velocity.x *= 0.707106781186548f; + physics_system_data->target_velocity.y *= 0.707106781186548f; } } }