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2 Commits

Author SHA1 Message Date
Ulysse Cura e177798bd7 Adding physics system lerp function. 2026-08-04 19:49:21 +02:00
Ulysse Cura f13c278bd2 Changing texture display dst rect to frect. 2026-08-04 19:49:03 +02:00
8 changed files with 22 additions and 12 deletions

@ -1 +1 @@
Subproject commit af462380762093bee9e471799c7ce31732a4b248
Subproject commit b63a67eb84262ea6e9883089cfc622d0a67f74cf

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@ -7,8 +7,10 @@
typedef struct physics_system_data_t {
transform_component_data_t *transform_component_data;
fvector2d_t target_velocity;
fvector2d_t velocity;
float speed;
float smoothing_factor;
} physics_system_data_t;
int physics_system_init(component_t *component);

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@ -11,7 +11,7 @@ typedef struct sprite_component_data_t {
texture_t *texture;
rect_t src_rect;
rect_t dst_rect;
frect_t dst_rect;
bool flip;
} sprite_component_data_t;

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@ -14,7 +14,7 @@ int transform_component_update(component_t *component);
#if DEBUG >= 2
int transform_component_draw(component_t *component);
#endif
#endif // DEBUG >= 2
int transform_component_destroy(component_t *component);

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@ -11,6 +11,11 @@ int physics_system_init(component_t *component)
component_data->transform_component_data = entity_get_component(component->entity, TRANSFORM_COMPONENT)->component_data;
if(!component_data->transform_component_data) return EXIT_FAILURE;
component_data->target_velocity = (fvector2d_t) {
.x = 0.0f,
.y = 0.0f
};
component_data->velocity = (fvector2d_t) {
.x = 0.0f,
.y = 0.0f
@ -18,6 +23,8 @@ int physics_system_init(component_t *component)
component_data->speed = 0.0f;
component_data->smoothing_factor = 1.0f;
return EXIT_SUCCESS;
}
@ -26,6 +33,9 @@ int physics_system_update(component_t *component)
physics_system_data_t *component_data = component->component_data;
transform_component_data_t *transform_component_data = component_data->transform_component_data;
component_data->velocity.x = lerp(component_data->velocity.x, component_data->target_velocity.x, component_data->smoothing_factor);
component_data->velocity.y = lerp(component_data->velocity.y, component_data->target_velocity.y, component_data->smoothing_factor);
transform_component_data->bounds.x += component_data->velocity.x * component_data->speed * (float)game.delta_time_ms / 1000.0f;
transform_component_data->bounds.y += component_data->velocity.y * component_data->speed * (float)game.delta_time_ms / 1000.0f;

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@ -65,15 +65,15 @@ static inline void player_system_set_velocity(player_system_data_t *system_data)
if((system_data->state & PLAYER_MOVING) != (system_data->last_state & PLAYER_MOVING))
{
physics_system_data->velocity.x =
physics_system_data->target_velocity.x =
(float)((system_data->state & PLAYER_MOVING_RIGHT) >> 3) - (float)((system_data->state & PLAYER_MOVING_LEFT) >> 2);
physics_system_data->velocity.y =
physics_system_data->target_velocity.y =
(float)((system_data->state & PLAYER_MOVING_DOWN) >> 1) - (float)(system_data->state & PLAYER_MOVING_UP);
if(f_is_not_zero(physics_system_data->velocity.x) && f_is_not_zero(physics_system_data->velocity.y))
if(f_is_not_zero(physics_system_data->target_velocity.x) && f_is_not_zero(physics_system_data->target_velocity.y))
{
physics_system_data->velocity.x *= 0.707106781186548f;
physics_system_data->velocity.y *= 0.707106781186548f;
physics_system_data->target_velocity.x *= 0.707106781186548f;
physics_system_data->target_velocity.y *= 0.707106781186548f;
}
}
}

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@ -20,8 +20,6 @@ inline int sprite_component_init(component_t *component)
component_data->src_rect.x = 0.0f;
component_data->src_rect.y = 0.0f;
frect_to_rect(&transform_component_data->bounds, &component_data->dst_rect);
component_data->flip = false;
return EXIT_SUCCESS;
@ -30,7 +28,7 @@ inline int sprite_component_init(component_t *component)
inline int sprite_component_update(component_t *component)
{
sprite_component_data_t *component_data = component->component_data;
frect_to_rect(&component_data->transform_component_data->bounds, &component_data->dst_rect);
component_data->dst_rect = component_data->transform_component_data->bounds;
return EXIT_SUCCESS;
}

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@ -18,7 +18,7 @@ int transform_component_init(component_t *component)
return EXIT_SUCCESS;
}
inline int transform_component_update(component_t *component)
inline int transform_component_update(component_t *component __attribute__((unused)))
{
return EXIT_SUCCESS;
}