Compare commits
2 Commits
96fbb318c0
...
f599b85b67
| Author | SHA1 | Date |
|---|---|---|
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f599b85b67 | |
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c737cf2f86 |
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@ -0,0 +1,33 @@
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||||||
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{
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Linux",
|
||||||
|
"intelliSenseMode": "linux-gcc-arm",
|
||||||
|
"includePath": [
|
||||||
|
"${workspaceFolder}/src",
|
||||||
|
"${workspaceFolder}/src/components",
|
||||||
|
"${workspaceFolder}/core",
|
||||||
|
"${workspaceFolder}/core/host/generic",
|
||||||
|
"/usr/include/lua5.4",
|
||||||
|
"/usr/include/pipewire-0.3",
|
||||||
|
"/usr/include/spa-0.2",
|
||||||
|
"/usr/include/libdrm",
|
||||||
|
"/usr/include/libdecor-0",
|
||||||
|
"/usr/include/x86_64-linux-gnu"
|
||||||
|
],
|
||||||
|
"compilerPath": "/usr/bin/gcc",
|
||||||
|
"defines": [
|
||||||
|
"-D_REENTRANT"
|
||||||
|
],
|
||||||
|
"cStandard": "c17",
|
||||||
|
"browse": {
|
||||||
|
"path": [
|
||||||
|
"${workspaceFolder}"
|
||||||
|
],
|
||||||
|
"limitSymbolsToIncludedHeaders": true,
|
||||||
|
"databaseFilename": ""
|
||||||
|
}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"version": 4
|
||||||
|
}
|
||||||
|
|
@ -4,14 +4,5 @@
|
||||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||||
"version": "0.2.0",
|
"version": "0.2.0",
|
||||||
"configurations": [
|
"configurations": [
|
||||||
{
|
|
||||||
"name": "Debug",
|
|
||||||
"type": "gdb",
|
|
||||||
"request": "launch",
|
|
||||||
"target": "${workspaceFolder}/build/linux/2D_Engine",
|
|
||||||
"cwd": "${workspaceFolder}/build/linux",
|
|
||||||
"valuesFormatting": "parseText",
|
|
||||||
"preLaunchTask": "Build"
|
|
||||||
}
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
@ -1,11 +1,7 @@
|
||||||
{
|
{
|
||||||
"nixEnvSelector.suggestion": false,
|
|
||||||
"nixEnvSelector.nixFile": "${workspaceFolder}/shell.nix",
|
|
||||||
"nixEnvSelector.useFlakes": false,
|
|
||||||
|
|
||||||
"files.associations": {
|
"files.associations": {
|
||||||
"*.tsx": "xml",
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"*.tsx": "xml",
|
||||||
"*.map": "json",
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"*.map": "json",
|
||||||
"configure": "shellscript"
|
"configure": "shellscript",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
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@ -54,6 +54,25 @@
|
||||||
"clear": true
|
"clear": true
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"label": "Run",
|
||||||
|
"detail": "Build project and run",
|
||||||
|
"type": "shell",
|
||||||
|
"command": "make",
|
||||||
|
"args": [
|
||||||
|
"-j$(nproc)",
|
||||||
|
"run"
|
||||||
|
],
|
||||||
|
"group": "build",
|
||||||
|
"presentation": {
|
||||||
|
"echo": true,
|
||||||
|
"reveal": "always",
|
||||||
|
"focus": true,
|
||||||
|
"panel": "shared",
|
||||||
|
"showReuseMessage": true,
|
||||||
|
"clear": true
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"label": "Build Verbose",
|
"label": "Build Verbose",
|
||||||
"detail": "Build project with verbosity on",
|
"detail": "Build project with verbosity on",
|
||||||
|
|
@ -72,6 +91,25 @@
|
||||||
"clear": true
|
"clear": true
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"label": "Build Debug",
|
||||||
|
"detail": "Build project in debug mode",
|
||||||
|
"type": "shell",
|
||||||
|
"command": "make",
|
||||||
|
"args": [
|
||||||
|
"-j$(nproc)",
|
||||||
|
"DEBUG=2"
|
||||||
|
],
|
||||||
|
"group": "build",
|
||||||
|
"presentation": {
|
||||||
|
"echo": true,
|
||||||
|
"reveal": "always",
|
||||||
|
"focus": true,
|
||||||
|
"panel": "shared",
|
||||||
|
"showReuseMessage": true,
|
||||||
|
"clear": true
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"label": "Run Debug",
|
"label": "Run Debug",
|
||||||
"detail": "Build project in debug mode and run",
|
"detail": "Build project in debug mode and run",
|
||||||
|
|
@ -91,25 +129,6 @@
|
||||||
"showReuseMessage": true,
|
"showReuseMessage": true,
|
||||||
"clear": true
|
"clear": true
|
||||||
}
|
}
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "Build Debug",
|
|
||||||
"detail": "Build project in debug mode",
|
|
||||||
"type": "shell",
|
|
||||||
"command": "make",
|
|
||||||
"args": [
|
|
||||||
"-j$(nproc)",
|
|
||||||
"DEBUG=2"
|
|
||||||
],
|
|
||||||
"group": "build",
|
|
||||||
"presentation": {
|
|
||||||
"echo": true,
|
|
||||||
"reveal": "always",
|
|
||||||
"focus": true,
|
|
||||||
"panel": "shared",
|
|
||||||
"showReuseMessage": true,
|
|
||||||
"clear": true
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
7
Makefile
7
Makefile
|
|
@ -34,6 +34,13 @@ TARGET_HOST_CFLAGS += -O1 -g -DDEBUG=$(DEBUG) -Wextra -Wall --pedantic -Wno-miss
|
||||||
-Wstrict-prototypes -Winline -Wundef -Wnested-externs -Wcast-qual \
|
-Wstrict-prototypes -Winline -Wundef -Wnested-externs -Wcast-qual \
|
||||||
-Wshadow -Wunreachable-code -Wlogical-op -Wfloat-equal -Wstrict-aliasing=2 \
|
-Wshadow -Wunreachable-code -Wlogical-op -Wfloat-equal -Wstrict-aliasing=2 \
|
||||||
-Wredundant-decls -Wold-style-definition
|
-Wredundant-decls -Wold-style-definition
|
||||||
|
|
||||||
|
ASSET_BUILDER_CFLAGS += -O1 -g -DDEBUG=$(DEBUG) -Wextra -Wall --pedantic -Wno-missing-braces \
|
||||||
|
-Wno-missing-field-initializers -Wformat=2 -Wswitch-default -Wswitch \
|
||||||
|
-Wcast-align -Wpointer-arith -Wbad-function-cast -Wstrict-overflow=5 \
|
||||||
|
-Wstrict-prototypes -Winline -Wundef -Wnested-externs -Wcast-qual \
|
||||||
|
-Wshadow -Wunreachable-code -Wlogical-op -Wfloat-equal -Wstrict-aliasing=2 \
|
||||||
|
-Wredundant-decls -Wold-style-definition
|
||||||
endif
|
endif
|
||||||
|
|
||||||
#
|
#
|
||||||
|
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
||||||
gcc
|
|
||||||
# Headers
|
|
||||||
-Iassets/asset_builder/src/headers
|
|
||||||
-Isrc/components
|
|
||||||
|
|
||||||
# Macros
|
|
||||||
-DDEBUG=2
|
|
||||||
|
|
@ -17,14 +17,14 @@ endif
|
||||||
|
|
||||||
$(ASSET_BUILDER_OUTPUT): $(OBJECTS)
|
$(ASSET_BUILDER_OUTPUT): $(OBJECTS)
|
||||||
$(Q)mkdir -p $(dir $@)
|
$(Q)mkdir -p $(dir $@)
|
||||||
@echo -e "[100%] $(YELLOW)Linking $(notdir $(ASSET_BUILDER_OUTPUT))$(RESET)"
|
@echo "[100%] $(YELLOW)Linking $(notdir $(ASSET_BUILDER_OUTPUT))$(RESET)"
|
||||||
$(Q)$(ASSET_BUILDER_CC) $(ASSET_BUILDER_CFLAGS) $(ASSET_BUILDER_LDFLAGS) $(OBJECTS) -o $@
|
$(Q)$(ASSET_BUILDER_CC) $(ASSET_BUILDER_CFLAGS) $(OBJECTS) -o $@ $(ASSET_BUILDER_LDFLAGS)
|
||||||
|
|
||||||
$(BUILD_DIR)/$(notdir $(ASSET_BUILDER_DIR))/%.o: $(ASSET_BUILDER_DIR)/%
|
$(BUILD_DIR)/$(notdir $(ASSET_BUILDER_DIR))/%.o: $(ASSET_BUILDER_DIR)/%
|
||||||
$(Q)mkdir -p $(dir $@)
|
$(Q)mkdir -p $(dir $@)
|
||||||
$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE)+1))))
|
$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE)+1))))
|
||||||
$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE)*100/$(TOTAL_BUILD_FILES)))))
|
$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE)*100/$(TOTAL_BUILD_FILES)))))
|
||||||
@echo -e "[$(PERCENTAGE)%] $(GREEN)Building C object $@$(RESET)"
|
@echo "[$(PERCENTAGE)%] $(GREEN)Building C object $@$(RESET)"
|
||||||
$(Q)$(ASSET_BUILDER_CC) $(ASSET_BUILDER_CFLAGS) $(INCLUDES:%=-I%) -MMD -MP -c $< -o $@
|
$(Q)$(ASSET_BUILDER_CC) $(ASSET_BUILDER_CFLAGS) $(INCLUDES:%=-I%) -MMD -MP -c $< -o $@
|
||||||
|
|
||||||
-include $(ASSET_BUILDER_OBJECTS:.o=.d)
|
-include $(ASSET_BUILDER_OBJECTS:.o=.d)
|
||||||
|
|
|
||||||
|
|
@ -19,14 +19,14 @@ TOTAL_BUILD_FILES := $(shell echo $$(($$($(MAKE) -n $(OBJECTS) TOTAL_BUILD_FILES
|
||||||
endif
|
endif
|
||||||
|
|
||||||
$(ASSET_OUTPUT): $(OBJECTS) $(ASSET_BUILDER_OUTPUT)
|
$(ASSET_OUTPUT): $(OBJECTS) $(ASSET_BUILDER_OUTPUT)
|
||||||
@echo -e "[100%] $(YELLOW)Building $(notdir $(ASSET_OUTPUT))$(RESET)"
|
@echo "[100%] $(YELLOW)Building $(notdir $(ASSET_OUTPUT))$(RESET)"
|
||||||
$(Q)$(ASSET_BUILDER_OUTPUT) $@ $(OBJECTS)
|
$(Q)$(ASSET_BUILDER_OUTPUT) $@ $(OBJECTS)
|
||||||
|
|
||||||
$(BUILD_DIR)/$(notdir $(ASSETS_DIR))/%.o: $(ASSETS_DIR)/% $(ASSET_BUILDER_OUTPUT)
|
$(BUILD_DIR)/$(notdir $(ASSETS_DIR))/%.o: $(ASSETS_DIR)/% $(ASSET_BUILDER_OUTPUT)
|
||||||
$(Q)mkdir -p $(dir $@)
|
$(Q)mkdir -p $(dir $@)
|
||||||
$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE) + 1))))
|
$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE) + 1))))
|
||||||
$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE) * 100 / $(TOTAL_BUILD_FILES)))))
|
$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE) * 100 / $(TOTAL_BUILD_FILES)))))
|
||||||
@echo -e "[$(PERCENTAGE)%] $(GREEN)Building ASSET object $@$(RESET)"
|
@echo "[$(PERCENTAGE)%] $(GREEN)Building ASSET object $@$(RESET)"
|
||||||
$(Q)$(ASSET_BUILDER_OUTPUT) $@ -c $<
|
$(Q)$(ASSET_BUILDER_OUTPUT) $@ -c $<
|
||||||
|
|
||||||
$(ASSET_BUILDER_OUTPUT): FORCE
|
$(ASSET_BUILDER_OUTPUT): FORCE
|
||||||
|
|
|
||||||
|
|
@ -125,8 +125,8 @@ case "${TARGET_HOST}" in
|
||||||
|
|
||||||
TARGET_CC="gcc"
|
TARGET_CC="gcc"
|
||||||
TARGET_AR="ar"
|
TARGET_AR="ar"
|
||||||
TARGET_CFLAGS="--std=c17 -Os -DASSET_FILE_NAME=\\\"\$(notdir \$(ASSET_OUTPUT))\\\" -D_GNU_SOURCE=1 \$(shell pkg-config --cflags sdl3)"
|
TARGET_CFLAGS="--std=c17 -Os -DASSET_FILE_NAME=\\\"\$(notdir \$(ASSET_OUTPUT))\\\" -D_GNU_SOURCE=1 \$(shell pkg-config --cflags sdl3 lua)"
|
||||||
TARGET_LDFLAGS="\$(shell pkg-config --libs sdl3) -lm"
|
TARGET_LDFLAGS="\$(shell pkg-config --libs sdl3 lua) -lm"
|
||||||
TARGET_LIBCORE="libcore.a"
|
TARGET_LIBCORE="libcore.a"
|
||||||
;;
|
;;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,8 +0,0 @@
|
||||||
gcc
|
|
||||||
# Headers
|
|
||||||
-Icore
|
|
||||||
-Icore/host/generic
|
|
||||||
-Isrc/components
|
|
||||||
|
|
||||||
# Macros
|
|
||||||
-DASSET_FILE_NAME="$(make print-var-ASSET_OUTPUT)"
|
|
||||||
|
|
@ -24,14 +24,14 @@ endif
|
||||||
$(LIBCORE): $(OBJECTS)
|
$(LIBCORE): $(OBJECTS)
|
||||||
$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE) + 1))))
|
$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE) + 1))))
|
||||||
$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE) * 100 / $(TOTAL_BUILD_FILES)))))
|
$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE) * 100 / $(TOTAL_BUILD_FILES)))))
|
||||||
@echo -e "[$(PERCENTAGE)%] $(YELLOW)Creating Static Lib $@$(RESET)"
|
@echo "[$(PERCENTAGE)%] $(YELLOW)Creating Static Lib $@$(RESET)"
|
||||||
$(Q)$(TARGET_HOST_AR) rcs $@ $(OBJECTS)
|
$(Q)$(TARGET_HOST_AR) rcs $@ $(OBJECTS)
|
||||||
|
|
||||||
$(BUILD_DIR)/$(notdir $(CORE_DIR))/%.o: $(CORE_DIR)/%
|
$(BUILD_DIR)/$(notdir $(CORE_DIR))/%.o: $(CORE_DIR)/%
|
||||||
$(Q)mkdir -p $(dir $@)
|
$(Q)mkdir -p $(dir $@)
|
||||||
$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE) + 1))))
|
$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE) + 1))))
|
||||||
$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE) * 100 / $(TOTAL_BUILD_FILES)))))
|
$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE) * 100 / $(TOTAL_BUILD_FILES)))))
|
||||||
@echo -e "[$(PERCENTAGE)%] $(GREEN)Building C object $@$(RESET)"
|
@echo "[$(PERCENTAGE)%] $(GREEN)Building C object $@$(RESET)"
|
||||||
$(Q)$(TARGET_HOST_CC) $(TARGET_HOST_CFLAGS) $(INCLUDES:%=-I%) -MMD -MP -c $< -o $@
|
$(Q)$(TARGET_HOST_CC) $(TARGET_HOST_CFLAGS) $(INCLUDES:%=-I%) -MMD -MP -c $< -o $@
|
||||||
|
|
||||||
-include $(OBJECTS:.o=.d)
|
-include $(OBJECTS:.o=.d)
|
||||||
|
|
|
||||||
|
|
@ -1,5 +0,0 @@
|
||||||
gcc
|
|
||||||
# Headers
|
|
||||||
-Icore
|
|
||||||
-Icore/host/linux
|
|
||||||
-Isrc/components
|
|
||||||
|
|
@ -28,14 +28,19 @@ inline int display_init(void)
|
||||||
return EXIT_FAILURE;
|
return EXIT_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef DRIVERS
|
||||||
debug_printf("Listing available render drivers.");
|
debug_printf("Listing available render drivers.");
|
||||||
const int NB_DRIVERS = SDL_GetNumRenderDrivers();
|
const int NB_DRIVERS = SDL_GetNumRenderDrivers();
|
||||||
for(int i = 0; i < NB_DRIVERS; i++)
|
for(int i = 0; i < NB_DRIVERS; i++)
|
||||||
debug_printf("%d : %s", i, SDL_GetRenderDriver(i));
|
debug_printf("%d : %s", i, SDL_GetRenderDriver(i));
|
||||||
|
|
||||||
if(DRIVERS) warning_printf("This build of 2D_Engine_C only support the following drivers : %s", DRIVERS);
|
warning_printf("This build of 2D_Engine_C only support the following drivers : %s", DRIVERS);
|
||||||
|
|
||||||
game.display.renderer = SDL_CreateRenderer(game.display.window, DRIVERS);
|
game.display.renderer = SDL_CreateRenderer(game.display.window, DRIVERS);
|
||||||
|
#else
|
||||||
|
game.display.renderer = SDL_CreateRenderer(game.display.window, NULL);
|
||||||
|
#endif // DRIVERS
|
||||||
|
|
||||||
if(!game.display.renderer)
|
if(!game.display.renderer)
|
||||||
{
|
{
|
||||||
error_printf("Failed to create renderer : %s", SDL_GetError());
|
error_printf("Failed to create renderer : %s", SDL_GetError());
|
||||||
|
|
@ -53,13 +58,13 @@ inline int display_init(void)
|
||||||
error_printf("Failed to set renderer draw blend mode : %s", SDL_GetError());
|
error_printf("Failed to set renderer draw blend mode : %s", SDL_GetError());
|
||||||
return EXIT_FAILURE;
|
return EXIT_FAILURE;
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
if(!SDL_SetDefaultTextureScaleMode(game.display.renderer, SDL_SCALEMODE_NEAREST))
|
if(!SDL_SetDefaultTextureScaleMode(game.display.renderer, SDL_SCALEMODE_NEAREST))
|
||||||
{
|
{
|
||||||
error_printf("Failed to set default texture scale mode : %s", SDL_GetError());
|
error_printf("Failed to set default texture scale mode : %s", SDL_GetError());
|
||||||
return EXIT_FAILURE;
|
return EXIT_FAILURE;
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
debug_printf("Initialized display.");
|
debug_printf("Initialized display.");
|
||||||
|
|
||||||
return EXIT_SUCCESS;
|
return EXIT_SUCCESS;
|
||||||
|
|
|
||||||
|
|
@ -14,7 +14,6 @@
|
||||||
#define DISPLAY_WIDTH 720
|
#define DISPLAY_WIDTH 720
|
||||||
#define DISPLAY_HEIGHT 480
|
#define DISPLAY_HEIGHT 480
|
||||||
|
|
||||||
//#define DRIVERS NULL
|
|
||||||
#define DRIVERS "vulkan,gpu,software"
|
#define DRIVERS "vulkan,gpu,software"
|
||||||
|
|
||||||
typedef struct display_t {
|
typedef struct display_t {
|
||||||
|
|
|
||||||
|
|
@ -23,14 +23,14 @@ TOTAL_BUILD_FILES := $(shell echo $$(($$($(MAKE) -n $(OBJECTS) TOTAL_BUILD_FILES
|
||||||
endif
|
endif
|
||||||
|
|
||||||
$(OUTPUT): $(OBJECTS) $(LIBCORE)
|
$(OUTPUT): $(OBJECTS) $(LIBCORE)
|
||||||
@echo -e "[100%] $(YELLOW)Linking $(notdir $(OUTPUT))$(RESET)"
|
@echo "[100%] $(YELLOW)Linking $(notdir $(OUTPUT))$(RESET)"
|
||||||
$(Q)$(TARGET_HOST_CC) $(TARGET_HOST_CFLAGS) $(TARGET_HOST_LDFLAGS) $(OBJECTS) -L$(BUILD_DIR) -lcore -o $@
|
$(Q)$(TARGET_HOST_CC) $(TARGET_HOST_CFLAGS) $(OBJECTS) -o $@ -L$(BUILD_DIR) -lcore $(TARGET_HOST_LDFLAGS)
|
||||||
|
|
||||||
$(BUILD_DIR)/$(notdir $(SOURCE_DIR))/%.o: $(SOURCE_DIR)/%
|
$(BUILD_DIR)/$(notdir $(SOURCE_DIR))/%.o: $(SOURCE_DIR)/%
|
||||||
$(Q)mkdir -p $(dir $@)
|
$(Q)mkdir -p $(dir $@)
|
||||||
$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE) + 1))))
|
$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE) + 1))))
|
||||||
$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE) * 100 / $(TOTAL_BUILD_FILES)))))
|
$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE) * 100 / $(TOTAL_BUILD_FILES)))))
|
||||||
@echo -e "[$(PERCENTAGE)%] $(GREEN)Building C object $@$(RESET)"
|
@echo "[$(PERCENTAGE)%] $(GREEN)Building C object $@$(RESET)"
|
||||||
$(Q)$(TARGET_HOST_CC) $(TARGET_HOST_CFLAGS) $(INCLUDES:%=-I%) -MMD -MP -c $< -o $@
|
$(Q)$(TARGET_HOST_CC) $(TARGET_HOST_CFLAGS) $(INCLUDES:%=-I%) -MMD -MP -c $< -o $@
|
||||||
|
|
||||||
$(LIBCORE): FORCE
|
$(LIBCORE): FORCE
|
||||||
|
|
|
||||||
|
|
@ -1,8 +1,8 @@
|
||||||
#ifndef LUA_COMPONENT_H
|
#ifndef LUA_COMPONENT_H
|
||||||
#define LUA_COMPONENT_H
|
#define LUA_COMPONENT_H
|
||||||
|
|
||||||
|
#include <lua.h>
|
||||||
#include "ecs.h"
|
#include "ecs.h"
|
||||||
#include "lua.h"
|
|
||||||
#include "errors.h"
|
#include "errors.h"
|
||||||
|
|
||||||
typedef struct lua_component_data_t {
|
typedef struct lua_component_data_t {
|
||||||
|
|
|
||||||
|
|
@ -118,15 +118,15 @@ int game_init(void)
|
||||||
|
|
||||||
if(!entity_new_component(player_entity, PLAYER_SYSTEM)) return_failure_int;
|
if(!entity_new_component(player_entity, PLAYER_SYSTEM)) return_failure_int;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ======== Enemy ======== */
|
/* ======== Enemy ======== */
|
||||||
|
/*
|
||||||
{
|
{
|
||||||
entity_t *enemy_entity = entity_manager_new_entity(1);
|
entity_t *enemy_entity = entity_manager_new_entity(1);
|
||||||
if(!enemy_entity) return_failure_int;
|
if(!enemy_entity) return_failure_int;
|
||||||
|
|
||||||
if(!entity_new_component(enemy_entity, LUA_COMPONENT)) return_failure_int;
|
if(!entity_new_component(enemy_entity, LUA_COMPONENT)) return_failure_int;
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
game.is_running = true;
|
game.is_running = true;
|
||||||
|
|
||||||
return EXIT_SUCCESS;
|
return EXIT_SUCCESS;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue