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No commits in common. "a82fe93679c18c4dcc4e1b7fa19bc0e86605e51b" and "ac796e911d9a1bc89241bf6aa3e001bc2bd30b85" have entirely different histories.

7 changed files with 10 additions and 11 deletions

4
.ccls
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@ -3,7 +3,7 @@ gcc
-Isrc/headers -Isrc/headers
-Isrc/ecs/headers -Isrc/ecs/headers
-Isrc/ecs/components/headers -Isrc/ecs/components/headers
-ISDL2_Core/src/headers -ISDL_Core/src/headers
#-INCurses_Core/src/headers -INCurses_Core/src/headers
-Iassets/asset_builder/src/headers -Iassets/asset_builder/src/headers
-DASSET_FILE_NAME="$(make print-ASSET_OUTPUT)" -DASSET_FILE_NAME="$(make print-ASSET_OUTPUT)"

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@ -28,7 +28,7 @@ all: build_core build_src build_assets
# Sub Makefiles # Sub Makefiles
SOURCE_DIR = src SOURCE_DIR = src
CORE_DIR = SDL2_Core/src CORE_DIR = SDL_Core/src
ASSETS_DIR = assets ASSETS_DIR = assets
include $(CORE_DIR)/Makefile include $(CORE_DIR)/Makefile

@ -1 +1 @@
Subproject commit 1821d2092357eecc3ed4999751fb1a71b521324b Subproject commit 0ef33e0b09c5834dbca891f86e2b4f89a55d3ffb

@ -1 +0,0 @@
Subproject commit 91709bfacc498483ac92cf71364dff790ff83a27

1
SDL_Core Submodule

@ -0,0 +1 @@
Subproject commit c1a3dea5609002d1be55a3e5a2c11ebc0fa7e57e

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@ -9,12 +9,11 @@ stdenv.mkDerivation {
valgrind valgrind
]; ];
buildInputs = [ buildInputs = [
libpng
SDL2 SDL2
ncurses libpng
]; ];
shellHook = '' shellHook = ''
export LD_LIBRARY_PATH=${pkgs.libpng}/lib:${pkgs.SDL2}/lib:${pkgs.sdl3}/lib:${pkgs.ncurses}/lib:$LD_LIBRARY_PATH export LD_LIBRARY_PATH=${pkgs.SDL2}/lib:${pkgs.sdl3}/lib:${pkgs.libpng}/lib:$LD_LIBRARY_PATH
export PKG_CONFIG_PATH=${pkgs.libpng}/lib/pkgconfig:${pkgs.SDL2}/lib/pkgconfig:${pkgs.sdl3}/lib/pkgconfig:${pkgs.ncurses}/lib/pkgconfig:$PKG_CONFIG_PATH export PKG_CONFIG_PATH=${pkgs.SDL2}/lib/pkgconfig:${pkgs.libpng}/lib/pkgconfig:$PKG_CONFIG_PATH
''; '';
} }

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@ -33,9 +33,9 @@ void game_handle_event(void)
while(pollevent(&event)) while(pollevent(&event))
{ {
if(event.type == EVENT_KEY_DOWN) if(event.type == EVENT_KEY_DOWN)
game.events.keys[event.key] = true; game.events.keys[event.key.keysym.scancode] = true;
else if(event.type == EVENT_KEY_UP) else if(event.type == EVENT_KEY_UP)
game.events.keys[event.key] = false; game.events.keys[event.key.keysym.scancode] = false;
if(event.type == EVENT_QUIT) if(event.type == EVENT_QUIT)
game.is_running = false; game.is_running = false;