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2 Commits
ac796e911d
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a82fe93679
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a82fe93679 | |
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9e56720122 |
4
.ccls
4
.ccls
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@ -3,7 +3,7 @@ gcc
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-Isrc/headers
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-Isrc/ecs/headers
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-Isrc/ecs/components/headers
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-ISDL_Core/src/headers
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-INCurses_Core/src/headers
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-ISDL2_Core/src/headers
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#-INCurses_Core/src/headers
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-Iassets/asset_builder/src/headers
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-DASSET_FILE_NAME="$(make print-ASSET_OUTPUT)"
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2
Makefile
2
Makefile
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@ -28,7 +28,7 @@ all: build_core build_src build_assets
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# Sub Makefiles
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SOURCE_DIR = src
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CORE_DIR = SDL_Core/src
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CORE_DIR = SDL2_Core/src
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ASSETS_DIR = assets
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include $(CORE_DIR)/Makefile
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@ -1 +1 @@
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Subproject commit 0ef33e0b09c5834dbca891f86e2b4f89a55d3ffb
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Subproject commit 1821d2092357eecc3ed4999751fb1a71b521324b
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@ -0,0 +1 @@
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Subproject commit 91709bfacc498483ac92cf71364dff790ff83a27
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1
SDL_Core
1
SDL_Core
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@ -1 +0,0 @@
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Subproject commit c1a3dea5609002d1be55a3e5a2c11ebc0fa7e57e
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@ -9,11 +9,12 @@ stdenv.mkDerivation {
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valgrind
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];
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buildInputs = [
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SDL2
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libpng
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SDL2
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ncurses
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];
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shellHook = ''
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export LD_LIBRARY_PATH=${pkgs.SDL2}/lib:${pkgs.sdl3}/lib:${pkgs.libpng}/lib:$LD_LIBRARY_PATH
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export PKG_CONFIG_PATH=${pkgs.SDL2}/lib/pkgconfig:${pkgs.libpng}/lib/pkgconfig:$PKG_CONFIG_PATH
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export LD_LIBRARY_PATH=${pkgs.libpng}/lib:${pkgs.SDL2}/lib:${pkgs.sdl3}/lib:${pkgs.ncurses}/lib:$LD_LIBRARY_PATH
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export PKG_CONFIG_PATH=${pkgs.libpng}/lib/pkgconfig:${pkgs.SDL2}/lib/pkgconfig:${pkgs.sdl3}/lib/pkgconfig:${pkgs.ncurses}/lib/pkgconfig:$PKG_CONFIG_PATH
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'';
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}
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@ -33,9 +33,9 @@ void game_handle_event(void)
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while(pollevent(&event))
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{
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if(event.type == EVENT_KEY_DOWN)
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game.events.keys[event.key.keysym.scancode] = true;
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game.events.keys[event.key] = true;
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else if(event.type == EVENT_KEY_UP)
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game.events.keys[event.key.keysym.scancode] = false;
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game.events.keys[event.key] = false;
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if(event.type == EVENT_QUIT)
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game.is_running = false;
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