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No commits in common. "f0698a8233a23604e701b0d0d17fff129ed04952" and "08b4963bcef63ba7e9fa8b1843c5fb0ffaa1f1f6" have entirely different histories.

3 changed files with 6 additions and 9 deletions

@ -1 +1 @@
Subproject commit 1d2a6da977afe49cd26a195fe291b5353112a0e3
Subproject commit 2a0803d4c4e15048fced7d3c402b76fc782e0d85

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@ -17,17 +17,14 @@
- [ ] Make camera use acceleration
###### Bugs
- [ ] Make camera center on map
- [ ] Fix transparency issues
- [ ] Rethink export properties and platforms ?
###### Bugs
### In progress
### Done
- [x] Make camera center on map
- [x] Create camera
- [x] Optimize asset builder file analize

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@ -21,7 +21,7 @@ int game_init(void)
entity_manager_init();
if(asset_manager_init()) return_failure_int;
asset_t *map_asset = asset_manager_load_asset("dungeon_room_1", ASSET_MAP);
asset_t *map_asset = asset_manager_load_asset("dungeon_entry", ASSET_MAP);
if(!map_asset) return_failure_int;
game.map = map_asset->data;
@ -45,8 +45,8 @@ int game_init(void)
transform_component_data_t *transform_component_data = transform_component->data;
transform_component_data->bounds = (frect_t) {
.x = 96.0f,
.y = 176.0f,
.x = 100.0f,
.y = 100.0f,
.w = 32.0f,
.h = 32.0f
};