ASSETS := \ player_sheets/player_idle_sheet.png \ player_sheets/player_walk_sheet.png \ player_sheets/player_run_sheet.png \ props_sheets/lever_sheet.png \ props_sheets/barred_door_sheet.png \ props_sheets/wooden_door_sheet.png \ tileset/tileset.png \ maps/dungeon_entry.map \ maps/dungeon_room_1.map LUA_SOURCES := \ enemy_system.lua OBJECTS := $(ASSETS:%=$(BUILD_DIR)/$(notdir $(ASSETS_DIR))/%.o) ifeq ($(TOTAL_BUILD_FILES),) TOTAL_BUILD_FILES := $(shell echo $$(($$($(MAKE) -n $(OBJECTS) TOTAL_BUILD_FILES=1 2>/dev/null | grep -c Building) + 1))) endif $(ASSET_OUTPUT): $(OBJECTS) $(ASSET_BUILDER_OUTPUT) @echo $(ECHO_OPTION) "[100%] $(YELLOW)Building $(notdir $(ASSET_OUTPUT))$(RESET)" $(Q)$(ASSET_BUILDER_OUTPUT) $@ $(OBJECTS) $(BUILD_DIR)/$(notdir $(ASSETS_DIR))/%.o: $(ASSETS_DIR)/% $(ASSET_BUILDER_OUTPUT) $(Q)mkdir -p $(dir $@) $(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE) + 1)))) $(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE) * 100 / $(TOTAL_BUILD_FILES))))) @echo $(ECHO_OPTION) "[$(PERCENTAGE)%] $(GREEN)Building ASSET object $@$(RESET)" $(Q)$(ASSET_BUILDER_OUTPUT) $@ -c $< $(ASSET_BUILDER_OUTPUT): FORCE $(Q)cd $(ASSET_BUILDER_DIR) && $(MAKE) $@ FORCE: