// COMPONENT(NAME(STRING),     PREFIX(STRING),      DRAW(MACRO))
#define DRAW(PREFIX) PREFIX##_draw
#define NO_DRAW(...) NULL

COMPONENT(TRANSFORM_COMPONENT, transform_component, NO_DRAW)
COMPONENT(SPRITE_COMPONENT,    sprite_component,    DRAW)
COMPONENT(ANIMATION_SYSTEM,    animation_system,    NO_DRAW)
COMPONENT(PLAYER_SYSTEM,       player_system,       NO_DRAW)
// Add new components definition here

#undef COMPONENT
