SOURCES += \ game.c \ components/transform_component.c \ components/sprite_component.c \ components/hitbox_component.c \ components/physics_system.c \ components/interact_component.c \ components/animation_system.c \ components/player_system.c \ components/lever_component.c \ components/door_component.c \ components/lua_component.c INCLUDES += \ $(SOURCE_DIR)/components \ $(CORE_DIR) \ $(CORE_DIR)/$(HOST_DIR)/$(HOST) OBJECTS := $(SOURCES:%=$(BUILD_DIR)/$(SOURCE_DIR)/%.o) $(BUILD_DIR)/$(OUTPUT): $(BUILD_DIR)/$(LIBCORE) $(OBJECTS) @echo -e "[100%] $(YELLOW)Linking $(OUTPUT)$(RESET)" $(Q)$(CC) $(CFLAGS) $(LDFLAGS) $(OBJECTS) $(BUILD_DIR)/$(LIBCORE) -o $@ $(BUILD_DIR)/$(SOURCE_DIR)/%.c.o: $(ROOT)/$(SOURCE_DIR)/%.c $(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE) + 1)))) $(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE) * 100 / $(TOTAL_BUILD_FILES))))) @echo -e "[$(PERCENTAGE)%] $(GREEN)Building C object $@$(RESET)" $(Q)$(CC) $(CFLAGS) $(INCLUDES:%=-I%) -MMD -MP -c $< -o $@ -include $(OBJECTS:.o=.d)