#ifndef PLAYER_SYSTEM_H #define PLAYER_SYSTEM_H #include "ecs.h" #define PLAYER_DEFAULT_WALK_SPEED 60.0f // px / s #define PLAYER_DEFAULT_RUN_SPEED 100.0f // px / s #define PLAYER_DEFAULT_IDLE_ANIMATION_SPEED 500.0f // ms / frame #define PLAYER_DEFAULT_WALK_ANIMATION_SPEED 160.0f // ms / frame #define PLAYER_DEFAULT_RUN_ANIMATION_SPEED 110.0f // ms / frame typedef enum player_state_t { PLAYER_IDLE = 0x00, // 00000000 PLAYER_MOVING_UP = 0x01, // 00000001 PLAYER_MOVING_DOWN = 0x02, // 00000010 PLAYER_MOVING_LEFT = 0x04, // 00000100 PLAYER_MOVING_RIGHT = 0x08, // 00001000 PLAYER_MOVING = 0x0F, // 00001111 PLAYER_RUNNING = 0x10, // 00010000 PLAYER_DEATH = 0x80 // 10000000 } player_state_t; typedef struct player_system_data_t { component_t *sprite_component; component_t *animation_system; component_t *physics_system; player_state_t state; player_state_t last_state; } player_system_data_t; int player_system_init(component_t *component); int player_system_update(component_t *component); int player_system_destroy(component_t *component); #endif // PLAYER_SYSTEM_H