# Source files SOURCES := \ main.c \ game.c \ ecs/ecs.c \ ecs/components/transform_component.c \ ecs/components/sprite_component.c \ ecs/components/animation_system.c \ ecs/components/player_system.c # Compiler and flags SRC_CC = gcc SRC_CFLAGS = -Wall -Wextra -std=c17 -g SRC_INCLUDE_DIRS = $(SOURCE_DIR)/headers $(SOURCE_DIR)/ecs/headers $(SOURCE_DIR)/ecs/components/headers $(CORE_DIR)/headers SRC_LDFLAGS = # Deduce objects SOURCE_OBJECTS = $(SOURCES:%.c=$(BUILD_DIR)/$(SOURCE_DIR)/%.o) # Current file nb to process CURRENT_SRC_FILE := 0 # Build src target build_src: src_setup count_src_build $(BUILD_DIR)/$(SOURCE_OUTPUT) src_end # Source build directories and src_setup: @echo "Building Source (2/3)" $(Q)mkdir -p $(dir $(SOURCE_OBJECTS)) # Count count_src_build: $(eval export TOTAL_SRC_FILES := $(shell echo $$(($$(make -n $(SOURCE_OBJECTS) 2>/dev/null | grep -c "Building") + 1)))) # Link game target $(BUILD_DIR)/$(SOURCE_OUTPUT): $(SOURCE_OBJECTS) $(BUILD_DIR)/libCore.so @echo -e "[100%] $(YELLOW)Linking $(SOURCE_OUTPUT)$(RESET)" $(Q)$(SRC_CC) $(SOURCE_OBJECTS) -L./$(BUILD_DIR) $(SRC_LDFLAGS) -lCore -Wl,-rpath,$(BUILD_DIR) -o $@ # Build .o files $(BUILD_DIR)/$(SOURCE_DIR)/%.o: $(SOURCE_DIR)/%.c $(eval CURRENT_SRC_FILE := $(shell echo $$(($(CURRENT_SRC_FILE)+1)))) $(eval PERCENTAGE := $(shell echo $$(($(CURRENT_SRC_FILE)*100/$(TOTAL_SRC_FILES))))) @echo -e "[$(PERCENTAGE)%] $(GREEN)Building C object $@$(RESET)" $(Q)$(SRC_CC) $(SRC_CFLAGS) $(SRC_INCLUDE_DIRS:%=-I%) -MMD -MP -c $< -o $@ # Print ending message src_end: $(BUILD_DIR)/$(SOURCE_OUTPUT) @echo "Built target $(SOURCE_OUTPUT)" # Source files dependencies -include $(SOURCE_OBJECTS:.o=.d)