#ifndef DISPLAY_H #define DISPLAY_H #include #include "texture.h" #include "vector2d.h" #define DISPLAY_WIDTH DWIDTH #define DISPLAY_HEIGHT DHEIGHT typedef struct display_t { } display_t; int display_init(void); void display_exit(void); int display_clear(void); int display_update(void); int display_draw_texture(texture_t *texture, const rect_t *src_rect, const rect_t *dst_rect, bool flip); int display_draw_frect(const frect_t *frect, unsigned int r, unsigned int g, unsigned int b, unsigned int a); #endif // DISPLAY_H