#include "display.h" #include SDL_Window *window = NULL; SDL_Renderer *renderer = NULL; void display_init(void) { SDL_Init(SDL_INIT_EVERYTHING); window = SDL_CreateWindow("2D_Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, DISPLAY_WIDTH, DISPLAY_HEIGHT, SDL_WINDOW_SHOWN); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); } void display_update(void) { } void display_clear(void) { SDL_SetRenderDrawColor(renderer, COLOR_WHITE); SDL_RenderClear(renderer); } void display_subimage() { } void display_exit_void(void) { SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); }