#include "event_bus.h" #include #include "game.h" #include "linked_list.h" #include "memory_alloc.h" #include "errors.h" // Arg : callback_t callback inline int create_subscription(subscription_t *subscription, va_list args) { subscription->callback = va_arg(args, callback_t); subscription->data = va_arg(args, void *); return EXIT_SUCCESS; } // Arg : size_t id inline int create_topic(topic_t *topic, va_list args) { topic->id = va_arg(args, size_t); linked_list_init(&topic->subscriptions, sizeof(subscription_t), (allocator_t)create_subscription, NULL); return EXIT_SUCCESS; } inline int destroy_topic(topic_t *topic) { if(linked_list_exit(&topic->subscriptions)) return_failure_int; return EXIT_SUCCESS; } inline void event_bus_init(void) { linked_list_init(&game.event_bus.topics, sizeof(topic_t), (allocator_t)create_topic, (deleter_t)destroy_topic); debug_printf("Initialized event bus."); } inline int event_bus_exit(void) { if(linked_list_exit(&game.event_bus.topics)) return_failure_int; debug_printf("Exited event bus."); return EXIT_SUCCESS; } // Arg : size_t id static inline bool condition_is_topic_id(elem_t *elem, void *arg) { return ((topic_t *)elem->data)->id == *(size_t *)arg; } int event_bus_new_topic(size_t id) { if(linked_list_get_if(&game.event_bus.topics, condition_is_topic_id, &id)) return EXIT_SUCCESS; elem_t *topic_elem = create_elem(&game.event_bus.topics, id); if(!topic_elem) return_failure_int; linked_list_push_back(&game.event_bus.topics, topic_elem); debug_printf("Created new topic with id : %lu", id); return EXIT_SUCCESS; } inline int event_bus_remove_topic(size_t id) { if(linked_list_remove_if(&game.event_bus.topics, condition_is_topic_id, &id)) return_failure_int; debug_printf("Removed topic with id : %lu", id); return EXIT_SUCCESS; } // Args : va_list args static int action_execute_callback(elem_t *elem, void *arg) { subscription_t *subscription = elem->data; if(subscription->callback(arg, subscription->data)) return_failure_int; return EXIT_SUCCESS; } int event_bus_publish(size_t id, void *arg) { elem_t *topic_elem = linked_list_get_if(&game.event_bus.topics, condition_is_topic_id, &id); if(!topic_elem) return_failure_int; topic_t *topic = topic_elem->data; if(linked_list_for_each(&topic->subscriptions, action_execute_callback, arg)) return_failure_int; debug_printf("Published event on topic with id : %lu", id); return EXIT_SUCCESS; } int event_bus_subscribe(size_t id, callback_t callback, void *data) { elem_t *topic_elem = linked_list_get_if(&game.event_bus.topics, condition_is_topic_id, &id); if(!topic_elem) { error_printf("Topic with id : %lu doesn't exists.", id); return EXIT_FAILURE; } topic_t *topic = topic_elem->data; elem_t *subscription_elem = create_elem(&topic->subscriptions, callback, data); if(!subscription_elem) return_failure_int; linked_list_push_back(&topic->subscriptions, subscription_elem); debug_printf("Subscribed to topic with id : %lu", id); return EXIT_SUCCESS; } // Arg : callback_t callback static inline bool condition_is_callback(elem_t *elem, void *arg) { return ((subscription_t *)elem->data)->callback == *(callback_t *)arg; } int event_bus_unsubscribe(size_t id, callback_t callback) { elem_t *topic_elem = linked_list_get_if(&game.event_bus.topics, condition_is_topic_id, &id); if(!topic_elem) return_failure_int; topic_t *topic = topic_elem->data; if(linked_list_remove_if(&topic->subscriptions, condition_is_callback, &callback)) return_failure_int; return EXIT_SUCCESS; }