#include "game.h" #include #include #include "errors.h" game_t game; static inline void update_time(void) { static uint64_t last_clock_state = 0; uint64_t start_clock = SDL_GetTicksNS(); game.delta_time_ms = SDL_NS_TO_MS((float)(start_clock - last_clock_state)); if(game.delta_time_ms > 100.0f) game.delta_time_ms = 100.0f; last_clock_state = start_clock; } int main(void) { if(game_init()) goto_failure; while(game.is_running) { update_time(); game_handle_event(); if(game_update()) goto_failure; if(game_render()) goto_failure; } if(game_exit()) return_failure_int; return EXIT_SUCCESS; failure: game_exit(); // return failure anyway return EXIT_FAILURE; }