#ifndef TRANSFORM_COMPONENT_H #define TRANSFORM_COMPONENT_H #include "ecs.h" #include "vector2d.h" #include "errors.h" typedef struct transform_component_data_t { frect_t bounds; } transform_component_data_t; int transform_component_init(component_t *component); int transform_component_update(component_t *component); #if DEBUG >= 2 int transform_component_draw(const component_t *component); #endif // DEBUG >= 2 int transform_component_destroy(component_t *component); #endif // TRANSFORM_COMPONENT_H