#include "memory_alloc.h" #include "transform_component.h" #include "game.h" // Args : frect_t bounds, double speed int transform_component_init(component_t *component) { transform_component_data_t *component_data = component->component_data; component_data->bounds = (frect_t) { .x = 0.0f, .y = 0.0f, .w = 32.0f, .h = 32.0f }; component_data->velocity = (fvector2d_t) { .x = 0.0f, .y = 0.0f }; component_data->speed = 0.0f; return EXIT_SUCCESS; } int transform_component_update(component_t *component) { transform_component_data_t *component_data = component->component_data; component_data->bounds.x += component_data->velocity.x * component_data->speed * (float)game.delta_time_ms / 1000.0f; component_data->bounds.y += component_data->velocity.y * component_data->speed * (float)game.delta_time_ms / 1000.0f; return EXIT_SUCCESS; } inline int transform_component_destroy(component_t *component) { transform_component_data_t *component_data = component->component_data; free(component_data); return EXIT_SUCCESS; }