2D_Engine_C/src/game.c

223 lines
6.7 KiB
C

#include "game.h"
#include <stdlib.h>
#include "display.h"
#include "asset_manager.h"
#include "ecs.h"
#include "event_bus.h"
#include "inputs.h"
#include "components.h"
#include "errors.h"
int game_init(void)
{
game.is_running = false;
if(display_init()) return EXIT_FAILURE;
if(asset_manager_init(&game.asset_manager)) return EXIT_FAILURE;
event_bus_init(&game.event_bus);
entity_manager_init(&game.entity_manager);
if(asset_manager_load_asset(&game.asset_manager, "dummy_sheet", ASSET_TEXTURE)) return EXIT_FAILURE;
if(asset_manager_load_asset(&game.asset_manager, "player_idle_sheet", ASSET_TEXTURE)) return EXIT_FAILURE;
if(asset_manager_load_asset(&game.asset_manager, "player_walk_sheet", ASSET_TEXTURE)) return EXIT_FAILURE;
if(asset_manager_load_asset(&game.asset_manager, "player_run_sheet", ASSET_TEXTURE)) return EXIT_FAILURE;
if(asset_manager_load_asset(&game.asset_manager, "lever_sheet", ASSET_TEXTURE)) return EXIT_FAILURE;
if(asset_manager_load_asset(&game.asset_manager, "barred_door_sheet", ASSET_TEXTURE)) return EXIT_FAILURE;
if(asset_manager_load_asset(&game.asset_manager, "tileset", ASSET_TEXTURE)) return EXIT_FAILURE;
/* ======== Player ======== */
entity_t *player_entity = entity_manager_new_entity(&game.entity_manager, 0);
if(!player_entity) return EXIT_FAILURE;
component_t *component = entity_new_component(player_entity, TRANSFORM_COMPONENT);
if(!component) return EXIT_FAILURE;
((transform_component_data_t *)component->data)->bounds = (frect_t) {
.x = 10.0f,
.y = 10.0f,
.w = 32.0f,
.h = 32.0f
};
if(!entity_new_component(player_entity, SPRITE_COMPONENT)) return EXIT_FAILURE;
component = entity_new_component(player_entity, ANIMATION_SYSTEM);
if(!component) return EXIT_FAILURE;
((animation_system_data_t *)component->data)->loop = true;
((animation_system_data_t *)component->data)->play = true;
component = entity_new_component(player_entity, HITBOX_COMPONENT);
if(!component) return EXIT_FAILURE;
((hitbox_component_data_t *)component->data)->position = (fvector2d_t) {
.x = 0.5f,
.y = 1.0f
};
((hitbox_component_data_t *)component->data)->scale = (fvector2d_t) {
.x = 0.5f,
.y = 1.0f / 3.0f
};
if(!entity_new_component(player_entity, PHYSICS_SYSTEM)) return EXIT_FAILURE;
if(!entity_new_component(player_entity, PLAYER_SYSTEM)) return EXIT_FAILURE;
/* ======== Lever ========*/
entity_t *lever_entity = entity_manager_new_entity(&game.entity_manager, 1);
if(!lever_entity) return EXIT_FAILURE;
component = entity_new_component(lever_entity, TRANSFORM_COMPONENT);
if(!component) return EXIT_FAILURE;
((transform_component_data_t *)component->data)->bounds = (frect_t) {
.x = 30.0f,
.y = 120.0f,
.w = 48.0f,
.h = 32.0f
};
component = entity_new_component(lever_entity, SPRITE_COMPONENT);
if(!component) return EXIT_FAILURE;
if(sprite_component_set_texture(component->data, "lever_sheet")) return EXIT_FAILURE;
component = entity_new_component(lever_entity, ANIMATION_SYSTEM);
if(!component) return EXIT_FAILURE;
((animation_system_data_t *)component->data)->nb_frames = 3;
((animation_system_data_t *)component->data)->frame_delay_ms = LEVER_DEFAULT_ANIMATION_SPEED;
if(animation_system_create_frames_clips(component->data)) return EXIT_FAILURE;
component = entity_new_component(lever_entity, HITBOX_COMPONENT);
if(!component) return EXIT_FAILURE;
((hitbox_component_data_t *)component->data)->position = (fvector2d_t) {
.x = 0.5f,
.y = 0.9f
};
((hitbox_component_data_t *)component->data)->scale = (fvector2d_t) {
.x = 1.0f / 3.0f,
.y = 1.0f / 3.0f
};
component = entity_new_component(lever_entity, INTERACT_COMPONENT);
if(!component) return EXIT_FAILURE;
((interact_component_data_t *)component->data)->position = (fvector2d_t) {
.x = 0.5f,
.y = 2.0f
};
((interact_component_data_t *)component->data)->scale = (fvector2d_t) {
.x = 2.0f / 3.0f,
.y = 5.0f / 6.0f
};
if(!entity_new_component(lever_entity, LEVER_COMPONENT)) return EXIT_FAILURE;
/* ======== Door ======== */
entity_t *door_entity = entity_manager_new_entity(&game.entity_manager, 1);
if(!lever_entity) return EXIT_FAILURE;
component = entity_new_component(door_entity, TRANSFORM_COMPONENT);
if(!component) return EXIT_FAILURE;
((transform_component_data_t *)component->data)->bounds = (frect_t) {
.x = 120.0f,
.y = 30.0f,
.w = 32.0f,
.h = 48.0f
};
component = entity_new_component(door_entity, SPRITE_COMPONENT);
if(!component) return EXIT_FAILURE;
if(sprite_component_set_texture(component->data, "barred_door_sheet")) return EXIT_FAILURE;
component = entity_new_component(door_entity, ANIMATION_SYSTEM);
if(!component) return EXIT_FAILURE;
((animation_system_data_t *)component->data)->nb_frames = 8;
((animation_system_data_t *)component->data)->frame_delay_ms = DOOR_DEFAULT_ANIMATION_SPEED;
if(animation_system_create_frames_clips(component->data)) return EXIT_FAILURE;
component = entity_new_component(door_entity, HITBOX_COMPONENT);
if(!component) return EXIT_FAILURE;
((hitbox_component_data_t *)component->data)->position = (fvector2d_t) {
.x = 0.5f,
.y = 1.0f
};
((hitbox_component_data_t *)component->data)->scale = (fvector2d_t) {
.x = 1.0f,
.y = 1.0f / 7.0f
};
if(!entity_new_component(door_entity, DOOR_COMPONENT)) return EXIT_FAILURE;
game.is_running = true;
return EXIT_SUCCESS;
}
void game_handle_event(void)
{
input_event_t event;
while(poll_event(&event))
{
if(event.type == INPUT_EVENT_KEY_DOWN)
game.events.keys[event.key] = true;
else if(event.type == INPUT_EVENT_KEY_UP)
game.events.keys[event.key] = false;
if(event.type == INPUT_EVENT_QUIT)
game.is_running = false;
}
}
int game_update(void)
{
if(entity_manager_update(&game.entity_manager))
{
game.is_running = false;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
int game_render(void)
{
if(display_clear())
{
game.is_running = false;
return EXIT_FAILURE;
}
if(entity_manager_draw(&game.entity_manager))
{
game.is_running = false;
return EXIT_FAILURE;
}
display_update();
return EXIT_SUCCESS;
}
int game_exit(void)
{
entity_manager_exit(&game.entity_manager);
event_bus_exit(&game.event_bus);
if(asset_manager_exit(&game.asset_manager)) return EXIT_FAILURE;
display_exit();
return EXIT_SUCCESS;
}