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#ifndef TEXTURE_H
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#define TEXTURE_H
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#include <SDL3/SDL_render.h>
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#define TEXTURE_TRANSPARENT_COLOR 0x0001
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typedef SDL_Texture texture_t;
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#define get_width(T) T->w
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#define get_height(T) T->h
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texture_t *load_texture(void);
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void destroy_texture(texture_t *texture);
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#endif // TEXTURE_H
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