2D_Engine_C/assets/asset_builder/utils.h

10 lines
203 B
C

#ifndef UTILS_H
#define UTILS_H
#include <stdio.h>
int file_read(void *ptr, size_t size, size_t nb, FILE *file);
int file_write(const void *ptr, size_t size, size_t nb, FILE *file);
#endif // UTILS_H