30 lines
666 B
C
30 lines
666 B
C
#ifndef ANIMATION_SYSTEM_H
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#define ANIMATION_SYSTEM_H
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#include <stdbool.h>
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#include "ecs.h"
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typedef struct animation_system_data_t {
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component_t *sprite_component;
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size_t nb_frames;
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linked_list_t frames;
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size_t current_frame_nb;
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elem_t *current_frame;
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float frame_delay_ms;
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float frame_timer_ms;
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bool play :1;
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bool loop :1;
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bool reverse :1;
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} animation_system_data_t;
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int animation_system_init(component_t *system);
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int animation_system_update(component_t *system);
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int animation_system_destroy(component_t *system);
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int animation_system_apply_changes(component_t *system);
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#endif // SPRITE_COMPONENT_H
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