2D_Engine_C/src/components/headers/hitbox_component.h

25 lines
587 B
C

#ifndef HITBOX_COMPONENT_H
#define HITBOX_COMPONENT_H
#include "ecs.h"
#include "transform_component.h"
#include "vector2d.h"
typedef struct hitbox_component_data_t {
transform_component_data_t *transform_component_data;
fvector2d_t position;
fvector2d_t scale;
frect_t bounds;
} hitbox_component_data_t;
int hitbox_component_init(component_t *component);
int hitbox_component_update(component_t *component);
#if DEBUG >= 2
int hitbox_component_draw(component_t *component);
#endif
int hitbox_component_destroy(component_t *component);
#endif // HITBOX_COMPONENT_H