2D_Engine_C/src/Makefile

42 lines
1.3 KiB
Makefile

SOURCES += \
game.c \
components/transform_component.c \
components/sprite_component.c \
components/hitbox_component.c \
components/physics_system.c \
components/interact_component.c \
components/animation_system.c \
components/player_system.c \
components/lever_component.c \
components/door_component.c# \
components/lua_component.c
INCLUDES += \
$(SOURCE_DIR)/components \
$(CORE_DIR) \
$(CORE_DIR)/host/$(TARGET_HOST)
OBJECTS := $(SOURCES:%=$(BUILD_DIR)/$(notdir $(SOURCE_DIR))/%.o)
ifeq ($(TOTAL_BUILD_FILES),)
TOTAL_BUILD_FILES := $(shell echo $$(($$($(MAKE) -n $(OBJECTS) TOTAL_BUILD_FILES=1 2>/dev/null | grep -c Building) + 1)))
endif
$(OUTPUT): $(OBJECTS) $(LIBCORE)
@echo "[100%] $(YELLOW)Linking $(notdir $(OUTPUT))$(RESET)"
$(Q)$(TARGET_HOST_CC) $(TARGET_HOST_CFLAGS) $(OBJECTS) -o $@ -L$(BUILD_DIR) -lcore $(TARGET_HOST_LDFLAGS)
$(BUILD_DIR)/$(notdir $(SOURCE_DIR))/%.o: $(SOURCE_DIR)/%
$(Q)mkdir -p $(dir $@)
$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE) + 1))))
$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE) * 100 / $(TOTAL_BUILD_FILES)))))
@echo "[$(PERCENTAGE)%] $(GREEN)Building C object $@$(RESET)"
$(Q)$(TARGET_HOST_CC) $(TARGET_HOST_CFLAGS) $(INCLUDES:%=-I%) -MMD -MP -c $< -o $@
$(LIBCORE): FORCE
$(Q)cd $(CORE_DIR) && $(MAKE) $@
FORCE:
-include $(OBJECTS:.o=.d)