2D_Engine_C/src/game.c

192 lines
5.1 KiB
C

#include "game.h"
#include <stdlib.h>
#include "display.h"
#include "camera.h"
#include "asset_manager.h"
#include "event_bus.h"
#include "ecs.h"
#include "components.h"
#include "map.h"
#include "inputs.h"
#include "errors.h"
int game_init(void)
{
game.is_running = false;
if(display_init()) return_failure_int;
camera_init();
event_bus_init();
entity_manager_init();
if(asset_manager_init()) return_failure_int;
asset_t *map_asset = asset_manager_load_asset("dungeon_entry", ASSET_MAP);
if(!map_asset) return_failure_int;
game.map = map_asset->data;
asset_t *tileset_asset = asset_manager_load_asset("tileset", ASSET_TEXTURE);
if(!tileset_asset) return_failure_int;
game.map->tileset = tileset_asset->data;
if(map_load_entities(game.map)) return_failure_int;
/* ======== Player ======== */
{
entity_t *player_entity = entity_manager_new_entity(0);
if(!player_entity) return_failure_int;
{
component_t *transform_component = entity_new_component(player_entity, TRANSFORM_COMPONENT);
if(!transform_component) return_failure_int;
transform_component_data_t *transform_component_data = transform_component->data;
transform_component_data->bounds = (frect_t) {
.x = 100.0f,
.y = 100.0f,
.w = 32.0f,
.h = 32.0f
};
game.camera.tracking_pos = (fvector2d_t *)&transform_component_data->bounds;
game.camera.tracking_center_offset = (fvector2d_t) {
.x = transform_component_data->bounds.w / 2,
.y = transform_component_data->bounds.h / 2
};
}
{
component_t *sprite_component = entity_new_component(player_entity, SPRITE_COMPONENT);
if(!sprite_component) return_failure_int;
sprite_component_data_t *sprite_component_data = sprite_component->data;
asset_t *asset = asset_manager_load_asset("player_idle_sheet", ASSET_TEXTURE);
if(!asset) return_failure_int;
sprite_component_data->texture = asset->data;
if(!asset_manager_load_asset("player_walk_sheet", ASSET_TEXTURE)) return_failure_int;
if(!asset_manager_load_asset("player_run_sheet", ASSET_TEXTURE)) return_failure_int;
}
{
component_t *animation_system = entity_new_component(player_entity, ANIMATION_SYSTEM);
if(!animation_system) return_failure_int;
animation_system_data_t *animation_system_data = animation_system->data;
if(linked_list_reserve(&animation_system_data->frames, 8)) return_failure_int;
animation_system_data->current_frame_nb = 0;
animation_system_data->nb_frames = 4;
if(animation_system_apply_changes(animation_system)) return_failure_int;
animation_system_data->play = true;
animation_system_data->loop = true;
animation_system_data->reverse = false;
}
{
component_t *hitbox_component = entity_new_component(player_entity, HITBOX_COMPONENT);
if(!hitbox_component) return_failure_int;
hitbox_component_data_t * hitbox_component_data = hitbox_component->data;
hitbox_component_data->position = (fvector2d_t) {
.x = 0.25f,
.y = 0.6875f
};
hitbox_component_data->scale = (fvector2d_t) {
.x = 0.5f,
.y = 0.3125f
};
}
if(!entity_new_component(player_entity, PHYSICS_SYSTEM)) return_failure_int;
if(!entity_new_component(player_entity, PLAYER_SYSTEM)) return_failure_int;
}
game.is_running = true;
return EXIT_SUCCESS;
}
void game_handle_event(void)
{
input_event_t event;
while(poll_event(&event))
{
if(event.type == INPUT_EVENT_KEY_DOWN)
game.inputs.keys[event.key] = true;
else if(event.type == INPUT_EVENT_KEY_UP)
game.inputs.keys[event.key] = false;
if(event.type == INPUT_EVENT_QUIT)
game.is_running = false;
}
}
int game_update(void)
{
if(entity_manager_update())
{
game.is_running = false;
return_failure_int;
}
camera_update();
return EXIT_SUCCESS;
}
int game_render(void)
{
if(display_clear())
{
game.is_running = false;
return_failure_int;
}
if(map_display_background())
{
game.is_running = false;
return_failure_int;
}
if(entity_manager_draw())
{
game.is_running = false;
return_failure_int;
}
if(map_display_foreground())
{
game.is_running = false;
return_failure_int;
}
if(display_update())
{
game.is_running = false;
return_failure_int;
}
return EXIT_SUCCESS;
}
int game_exit(void)
{
if(asset_manager_exit()) return_failure_int;
if(entity_manager_exit()) return_failure_int;
if(event_bus_exit()) return_failure_int;
display_exit();
return EXIT_SUCCESS;
}