2D_Engine_C/assets/Makefile

36 lines
1.2 KiB
Makefile

ASSETS := \
player_sheets/player_idle_sheet.png \
player_sheets/player_walk_sheet.png \
player_sheets/player_run_sheet.png \
props_sheets/lever_sheet.png \
props_sheets/barred_door_sheet.png \
props_sheets/wooden_door_sheet.png \
tileset/tileset.png \
maps/dungeon_entry.map \
maps/dungeon_room_1.map
LUA_SOURCES := \
enemy_system.lua
OBJECTS := $(ASSETS:%=$(BUILD_DIR)/$(notdir $(ASSETS_DIR))/%.o)
ifeq ($(TOTAL_BUILD_FILES),)
TOTAL_BUILD_FILES := $(shell echo $$(($$($(MAKE) -n $(OBJECTS) TOTAL_BUILD_FILES=1 2>/dev/null | grep -c Building) + 1)))
endif
$(ASSET_OUTPUT): $(OBJECTS) $(ASSET_BUILDER_OUTPUT)
@echo -e "[100%] $(YELLOW)Building $(notdir $(ASSET_OUTPUT))$(RESET)"
$(Q)$(ASSET_BUILDER_OUTPUT) $@ $(OBJECTS)
$(BUILD_DIR)/$(notdir $(ASSETS_DIR))/%.o: $(ASSETS_DIR)/% $(ASSET_BUILDER_OUTPUT)
$(Q)mkdir -p $(dir $@)
$(eval CURRENT_FILE := $(shell echo $$(($(CURRENT_FILE) + 1))))
$(eval PERCENTAGE := $(shell echo $$(($(CURRENT_FILE) * 100 / $(TOTAL_BUILD_FILES)))))
@echo -e "[$(PERCENTAGE)%] $(GREEN)Building ASSET object $@$(RESET)"
$(Q)$(ASSET_BUILDER_OUTPUT) $@ -c $<
$(ASSET_BUILDER_OUTPUT): FORCE
$(Q)cd $(ASSET_BUILDER_DIR) && $(MAKE) $@
FORCE: