2D_Engine_C/core/src/texture.h

13 lines
234 B
C

#ifndef TEXTURE_H
#define TEXTURE_H
#include <SDL3/SDL_render.h>
#define TEXTURE_TRANSPARENT_COLOR 0x0001
typedef SDL_Texture texture_t;
texture_t *load_texture(void);
void destroy_texture(texture_t *texture);
#endif // TEXTURE_H