Reorganising cmake file

This commit is contained in:
Ulysse Cura 2025-02-28 17:03:58 +01:00
parent 1ea9aa6a55
commit 3edec92632
1 changed files with 8 additions and 5 deletions

View File

@ -4,7 +4,6 @@
cmake_minimum_required(VERSION 3.15) cmake_minimum_required(VERSION 3.15)
project(2D_Engine) project(2D_Engine)
include(GenerateG1A)
include(GenerateG3A) include(GenerateG3A)
include(GenerateHH2Bin) include(GenerateHH2Bin)
include(Fxconv) include(Fxconv)
@ -13,27 +12,31 @@ find_package(Gint 2.9 REQUIRED)
set(SOURCES set(SOURCES
src/main.c src/main.c
src/game.c src/game.c
src/vector2d.c
src/linked_list.c src/linked_list.c
src/texture_manager.c src/texture_manager.c
src/vector2d.c
) )
# fx-CG-50-only assets # fx-CG-50-only assets
set(ASSETS_cg set(ASSETS_cg
assets-cg/player-sheets/player_idle_sheet.png
assets-cg/player-sheets/player_run_sheet.png
) )
fxconv_declare_assets(${ASSETS_cg} WITH_METADATA) fxconv_declare_assets(${ASSETS_cg} WITH_METADATA)
add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}}) add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -g -flto) # Release only
target_compile_options(myaddin PRIVATE -Wall -Wextra -Ofast -flto)
# target_compile_options(myaddin PRIVATE -Wall -Wextra -g -flto -Wpedantic -Wshadow -Wconversion -Wfloat-equal -Wformat=2 -Wuninitialized -Wsign-compare -Wundef -Wmissing-declarations -Wstrict-prototypes -Wmissing-prototypes)
target_link_libraries(myaddin Gint::Gint) target_link_libraries(myaddin Gint::Gint)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(TARGET myaddin OUTPUT "2D_Engine.g3a" generate_g3a(TARGET myaddin OUTPUT "2D_Engine.g3a"
NAME "2D_Engine" ICONS assets-cg/Icon/icon-uns.png assets-cg/Icon/icon-sel.png) NAME "2D_Engine" ICONS assets-cg/icon/icon-uns.png assets-cg/icon/icon-sel.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G_G3A) elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G_G3A)
generate_g3a(TARGET myaddin OUTPUT "2D_Engine-fx.g3a" generate_g3a(TARGET myaddin OUTPUT "2D_Engine-fx.g3a"
NAME "2D_Engine-fx" ICONS assets-cg/Icon/icon-uns.png assets-cg/Icon/icon-sel.png) NAME "2D_Engine-fx" ICONS assets-cg/icon/icon-uns.png assets-cg/icon/icon-sel.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCP) elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCP)
generate_hh2_bin(TARGET myaddin OUTPUT "2D_Engine-hh2.bin") generate_hh2_bin(TARGET myaddin OUTPUT "2D_Engine-hh2.bin")
endif() endif()