Version 0.5.0

This commit is contained in:
Ulysse Cura 2025-02-13 19:32:56 +01:00
parent 2a81bcfd53
commit fbc9544386
76 changed files with 1687 additions and 0 deletions

37
.vscode/c_cpp_properties.json vendored Normal file
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{
"configurations": [
{
"name": "fx-9860G",
"compilerPath": "~/.local/bin/sh-elf-gcc",
"compilerArgs": [ "-D FX9860G" ],
"cStandard": "c17",
"cppStandard": "gnu++17",
"includePath": [],
"intelliSenseMode": "${default}",
"mergeConfigurations": false,
"browse": {
"path": [],
"limitSymbolsToIncludedHeaders": true
}
},
{
"name": "fx-CG50",
"compilerPath": "~/.local/bin/sh-elf-gcc",
"compilerArgs": [ "-D FXCG50" ],
"cStandard": "c17",
"cppStandard": "gnu++17",
"includePath": [],
"intelliSenseMode": "${default}",
"mergeConfigurations": false,
"browse": {
"path": [],
"limitSymbolsToIncludedHeaders": true
}
}
],
"version": 4
}

12
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{
"debug.showInStatusBar": "never",
"cmake.options.statusBarVisibility": "hidden",
"files.associations": {
"keyboard.h": "c",
"display.h": "c",
"stdlib.h": "c",
"kmalloc.h": "c",
"types.h": "c",
"linked_list.h": "c"
}
}

17
.vscode/tasks.json vendored Normal file
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{
"version": "2.0.0",
"tasks": [
{
"label": "Build CG",
"type": "shell",
"command": "fxsdk build-cg",
"problemMatcher": []
},
{
"label": "Copy G3A to Calculator",
"type": "shell",
"command": "cp ${workspaceFolder}/*.g3a /media/$USER/disk/ && udisksctl unmount -b /dev/sdc1 && udisksctl power-off -b /dev/sdc1",
"problemMatcher": []
}
]
}

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CMakeLists.txt Normal file
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# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.15)
project(2D_Engine)
include(GenerateG1A)
include(GenerateG3A)
include(GenerateHH2Bin)
include(Fxconv)
find_package(Gint 2.9 REQUIRED)
set(SOURCES
src/main.c
src/game.c
src/linked_list.c
src/texture_manager.c
src/vector2d.c
)
# fx-CG-50-only assets
set(ASSETS_cg
)
fxconv_declare_assets(${ASSETS_cg} WITH_METADATA)
add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -g -flto)
target_link_libraries(myaddin Gint::Gint)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(TARGET myaddin OUTPUT "2D_Engine.g3a"
NAME "2D_Engine" ICONS assets-cg/Icon/icon-uns.png assets-cg/Icon/icon-sel.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G_G3A)
generate_g3a(TARGET myaddin OUTPUT "2D_Engine-fx.g3a"
NAME "2D_Engine-fx" ICONS assets-cg/Icon/icon-uns.png assets-cg/Icon/icon-sel.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCP)
generate_hh2_bin(TARGET myaddin OUTPUT "2D_Engine-hh2.bin")
endif()

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[1, 1, 1, 1, 28, 163, 164, 164, 165, 30, 31, 31, 31, 31, 31, 31, 31, 31, 31, 32, 163, 164, 164, 164, 164, 165, 30, 31, 31, 31, 31, 31, 31, 31, 31, 31, 32, 154, 155, 155, 155, 155, 155, 155, 155, 167, 166, 155, 155, 156, 29],
[1, 1, 1, 1, 28, 163, 164, 164, 165, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 163, 164, 164, 164, 164, 165, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 163, 164, 164, 157, 173, 173, 173, 173, 173, 173, 173, 173, 174, 29],
[1, 1, 1, 1, 28, 163, 164, 164, 165, 15, 11, 11, 11, 11, 11, 11, 10, 11, 11, 16, 163, 164, 164, 164, 164, 165, 15, 11, 11, 11, 11, 11, 11, 11, 11, 11, 16, 163, 164, 164, 165, 21, 22, 22, 22, 22, 22, 22, 22, 22, 38],
[1, 1, 1, 1, 28, 163, 164, 164, 166, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 167, 164, 164, 164, 164, 166, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 167, 164, 164, 165, 30, 31, 31, 31, 31, 31, 31, 31, 31, 20],
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[1, 1, 1, 1, 37, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 163, 164, 164, 164, 164, 165, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 163, 164, 164, 165, 15, 11, 11, 10, 11, 11, 11, 11, 13, 29],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 28, 163, 164, 164, 164, 164, 165, 29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 31, 31, 31, 31, 31, 32, 163, 164, 164, 164, 164, 165, 30, 31, 31, 31, 31, 31, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 19, 31, 31, 31, 31, 31, 360, 3, 2, 2, 2, 2, 7, 163, 164, 164, 164, 164, 165, 6, 2, 2, 2, 2, 4, 386, 31, 31, 31, 31, 31, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 28, 3, 2, 2, 2, 4, 33, 12, 11, 11, 11, 11, 16, 163, 164, 164, 164, 164, 165, 15, 11, 11, 11, 11, 13, 33, 2, 2, 2, 2, 4, 29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 28, 12, 11, 11, 11, 13, 234, 154, 155, 155, 155, 155, 155, 167, 164, 164, 164, 164, 166, 155, 155, 155, 155, 155, 156, 234, 11, 11, 10, 11, 13, 29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 28, 154, 155, 155, 155, 156, 243, 163, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 165, 243, 154, 155, 155, 155, 156, 29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 28, 163, 164, 192, 193, 166, 155, 167, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 166, 155, 167, 164, 164, 164, 165, 29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 28, 172, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 158, 157, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 174, 29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 37, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 1, 1, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
],
"Layer 2": [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 64, 65, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 73, 74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 161, 162, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 64, 65, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 73, 74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 64, 65, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 73, 74, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 701, 1, 1, 701, 698, 1, 1, 188, 189, 1, 1, 698, 701, 1, 1, 701, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 710, 1, 1, 710, 707, 1, 1, 188, 189, 1, 1, 707, 710, 1, 1, 710, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 252, 1, 1, 1, 1, 1, 1, 1, 1, 188, 189, 1, 1, 1, 1, 1, 1, 1, 1, 252, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 197, 198, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
],
"Layer 3": [
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 341, 342, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 395, 396, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 341, 342, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 395, 396, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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{
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{
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"Path": "ressources/props/lock.png"
},
{
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"CurrentFrame": 0,
"FrameDelay": 8,
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},
{
"Type": "Lock",
"Channel": 2
}
],
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{
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"Path": "ressources/props/barred door 2.png"
},
{
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"FrameDelay": 3,
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},
{
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"Scale": {
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},
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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.0" name="tileset" tilewidth="16" tileheight="16" tilecount="1053" columns="9">
<image source="tileset.png" width="144" height="1408"/>
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10
src/event.h Normal file
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#ifndef EVENT_H
#define EVENT_H
#include <gint/keycodes.h>
typedef struct {
bool keys[0xa6];
} event_t;
#endif // EVENT_H

11
src/game.c Normal file
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@ -0,0 +1,11 @@
#include <gint/kmalloc.h>
#include "game.h"
int game_init(game_t *game)
{
game = kmalloc(sizeof(game_t), NULL);
if(game == NULL) return 1;
return 0;
}

25
src/game.h Normal file
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@ -0,0 +1,25 @@
#ifndef GAME_H
#define GAME_H
#include <gint/defs/types.h>
#include "event.h"
#include "texture_manager.h"
#define WINDOW_WIDTH 396
#define WINDOW_HEIGHT 224
typedef struct {
event_t event;
texture_manager_t *texture_manager;
bool is_running;
} game_t;
int game_init(game_t*);
int game_handle_event(game_t*);
int game_update(game_t*);
int game_render(game_t*);
int game_exit(game_t*);
#endif // GAME_H

137
src/linked_list.c Normal file
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#include <gint/kmalloc.h>
#include "linked_list.h"
#include <gint/display.h>
void linked_list_init(linked_list_t *linked_list, const size_t data_size)
{
linked_list->data_size = data_size;
linked_list->first = NULL;
linked_list->last = NULL;
}
elem_t *elem_create(linked_list_t *linked_list)
{
elem_t *elem;
elem = kmalloc(sizeof(elem_t), NULL);
if(!elem) return NULL;
elem->data = kmalloc(linked_list->data_size, NULL);
if(!elem->data)
{
kfree(elem);
return NULL;
}
return elem;
}
void linked_list_push_back(linked_list_t *linked_list, elem_t *elem)
{
if(!elem) return;
elem->prev = linked_list->last;
elem->next = NULL;
if(linked_list->last)
linked_list->last->next = elem;
else
linked_list->first = elem;
linked_list->last = elem;
}
void linked_list_push_front(linked_list_t *linked_list, elem_t *elem)
{
if(!elem) return;
elem->next = linked_list->first;
elem->prev = NULL;
if(linked_list->first)
linked_list->first->prev = elem;
else
linked_list->last = elem;
linked_list->first = elem;
}
void linked_list_pop_back(linked_list_t *linked_list)
{
elem_t *tmp = linked_list->last;
if(!tmp) return;
linked_list->last = tmp->prev;
if(linked_list->last)
linked_list->last->next = NULL;
else
linked_list->first = NULL;
kfree(tmp->data);
kfree(tmp);
if(tmp != NULL)
{
dtext(80, 80, C_RED, "WHAT THE HELLL ??");
}
}
void linked_list_pop_front(linked_list_t *linked_list)
{
elem_t *tmp = linked_list->first;
if(!tmp) return;
linked_list->first = tmp->next;
if(linked_list->first)
linked_list->first->prev = NULL;
else
linked_list->last = NULL;
kfree(tmp->data);
kfree(tmp);
}
size_t linked_list_get_size(linked_list_t *linked_list)
{
elem_t *actual_elem = linked_list->first;
if(!actual_elem) return 0;
size_t size = 0;
while(actual_elem)
{
actual_elem = actual_elem->next;
size++;
}
return size;
}
bool linked_list_is_empty(linked_list_t *linked_list)
{
return !linked_list->first;
}
bool linked_list_is_in_bound(linked_list_t *linked_list, size_t index)
{
return index < linked_list_get_size(linked_list);
}
elem_t *linked_list_get_elem(linked_list_t *linked_list, size_t index)
{
if(!linked_list_is_in_bound(linked_list, index)) return NULL;
elem_t *actual_elem = linked_list->first;
if(!actual_elem) return NULL;
for (size_t i = 0; i < index; i++)
{
actual_elem = actual_elem->next;
}
return actual_elem;
}
/*
void linked_list_insert(linked_list_t *linked_list, elem_t *elem, size_t index)
{
}*/

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#ifndef LINKED_LIST_H
#define LINKED_LIST_H
#include <gint/defs/types.h>
/* elem_t: Element base for linked lists
This struct is the base for storing data.
@data Raw pointer to any type of data
@prev Pointer to the prev element in the linked list
@next Pointer to the next element in the linked list */
typedef struct elem_t {
void *data;
struct elem_t *prev;
struct elem_t *next;
} elem_t;
/* linked_list_t: Base of linked lists
This struct is the base for creating linked lists.
@data_size Size of the data stored in the linked list
@first Pointer to the first element in the linked list
@last Pointer to the last element in the linked list */
typedef struct {
size_t data_size;
elem_t *first;
elem_t *last;
} linked_list_t;
/* linked_list_init(): Init a linked_list_t
This function is necessary if you create a linked list.
@linked_list Pointer to an linked_list_t
@data_size Data size for the linked list */
void linked_list_init(linked_list_t *linked_list, const size_t data_size);
/* elem_create(): Create an elem to fill with data and insert in a linked list.
This function is usefull when you want to initialise an elem with the proper data_size.
@linked_list Pointer to an linked_list_t
Return adress of initialised elem, NULL on error. */
elem_t *elem_create(linked_list_t *linked_list);
/* linked_list_push_back(): Insert an elem_t from the back in a linked_list_t.
@linked_list Pointer to an linked_list_t
@elem Pointer to an elem_t
Insert elem in the back of the linked list, do nothing on error. */
void linked_list_push_back(linked_list_t *linked_list, elem_t *elem);
/* linked_list_push_front(): Insert an elem_t from the front in a linked_list_t.
@linked_list Pointer to an linked_list_t
@elem Pointer to an elem_t
Insert elem in the front of the linked list, do nothing on error. */
void linked_list_push_front(linked_list_t *linked_list, elem_t *elem);
/* linked_list_pop_back(): Delete the last elem in the given linked list
@linked_list Pointer to an linked_list_t
Delete last elem of the linked list, do nothing on error. */
void linked_list_pop_back(linked_list_t *linked_list);
/* linked_list_pop_front(): Delete the first elem in the given linked list
@linked_list Pointer to an linked_list_t
Delete first elem of the linked list, do nothing on error. */
void linked_list_pop_front(linked_list_t *linked_list);
/* linked_list_get_size(): Get the size of the given linked list
@linked_list Pointer to an linked_list_t
Return size of the given linked list, 0 if it's empty. */
size_t linked_list_get_size(linked_list_t *linked_list);
/* linked_list_is_empty(): Check if the given linked list is empty
@linked_list Pointer to an linked_list_t
Return true if the given linked list is empty else false. */
bool linked_list_is_empty(linked_list_t *linked_list);
/* linked_list_is_in_bound(): Check if the given index is whithin the range of the linked list
@linked_list Pointer to an linked_list_t
Return true if the given linked list is empty else false. */
bool linked_list_is_in_bound(linked_list_t *linked_list, size_t index);
/* linked_list_get_elem(): Get element at the given index in the linked list
@linked_list Pointer to an linked_list_t
@index Index of the wanted element
Return the element, NULL on error. */
elem_t *linked_list_get_elem(linked_list_t *linked_list, size_t index);
#endif // LINKED_LIST_H

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//#include "game.h"
/*
int main(void)
{
game_t *game;
game_init(game);
while(game->is_running)
{
game_handle_event(game);
game_update(game);
game_render(game);
}
return game_exit(game);
}
*/
#include <gint/kmalloc.h>
#include <gint/display.h>
#include <gint/keyboard.h>
#include "linked_list.h"
int main(void)
{
dclear(C_WHITE);
linked_list_t list;
linked_list_init(&list, sizeof(int));
elem_t *elem = elem_create(&list);
if((!elem) || (!elem->data))
{
dtext(1, 1, C_BLACK, "element is not correctly initialised");
goto Exit;
}
*(int *)elem->data = 42;
elem_t *elem2 = elem_create(&list);
if((!elem2) || (!elem2->data))
{
dtext(1, 1, C_BLACK, "element 2 is not correctly initialised");
goto Exit;
}
linked_list_push_back(&list, elem);
linked_list_push_back(&list, elem2);
if(*(int *)list.first->data == 42)
{
dtext(1, 1, C_BLACK, "element is correctly initialised");
}
if(list.first == elem && list.last == elem2)
{
dtext(1, 20, C_BLACK, "elements are correctly putted in the list");
}
linked_list_pop_back(&list);
if(list.first == list.last && list.first == elem)
{
dtext(1, 40, C_BLACK, "element 2 is correctly removed from the back");
}
/*
linked_list_pop_back(&list);
if(list.first == list.last && list.first == NULL)
{
dtext(1, 60, C_BLACK, "element is correctly removed from the back");
}
*/
Exit:
//if(elem) kfree(elem->data);
//if(elem) kfree(elem);
//if(elem2) kfree(elem2->data);
//if(elem2) kfree(elem2);
dupdate();
getkey();
return 1;
}

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#ifndef TEXTURE_MANAGER_H
#define TEXTURE_MANAGER_H
typedef struct {
} texture_manager_t;
#endif // TEXTURE_MANAGER_H

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#include "vector2d.h"
bool has_intersection(const rect_t * A, const rect_t * B)
{
int Amin, Amax, Bmin, Bmax;
if (!A || !B) {
return false;
}
/* Special cases for empty rects */
if (rect_empty(A) || rect_empty(B)) {
return false;
}
/* Horizontal intersection */
Amin = A->x;
Amax = Amin + A->w;
Bmin = B->x;
Bmax = Bmin + B->w;
if (Bmin > Amin)
Amin = Bmin;
if (Bmax < Amax)
Amax = Bmax;
if (Amax <= Amin)
return false;
/* Vertical intersection */
Amin = A->y;
Amax = Amin + A->h;
Bmin = B->y;
Bmax = Bmin + B->h;
if (Bmin > Amin)
Amin = Bmin;
if (Bmax < Amax)
Amax = Bmax;
if (Amax <= Amin)
return false;
return true;
}
bool intersect_rect(const rect_t * A, const rect_t * B, rect_t * result)
{
int Amin, Amax, Bmin, Bmax;
if (!A || !B || !result) {
// TODO error message
return false;
}
/* Special cases for empty rects */
if (rect_empty(A) || rect_empty(B)) {
return false;
}
/* Horizontal intersection */
Amin = A->x;
Amax = Amin + A->w;
Bmin = B->x;
Bmax = Bmin + B->w;
if (Bmin > Amin)
Amin = Bmin;
result->x = Amin;
if (Bmax < Amax)
Amax = Bmax;
result->w = Amax - Amin;
/* Vertical intersection */
Amin = A->y;
Amax = Amin + A->h;
Bmin = B->y;
Bmax = Bmin + B->h;
if (Bmin > Amin)
Amin = Bmin;
result->y = Amin;
if (Bmax < Amax)
Amax = Bmax;
result->h = Amax - Amin;
return !rect_empty(result);
}

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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * *\
* All of the functions declared in this file and *
* defined in vector2d.c are from the SDL2 source code. *
* They are just renamed. *
* => https://github.com/libsdl-org/SDL *
\* * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef VECTOR2D_H
#define VECTOR2D_H
#include <gint/defs/types.h>
typedef struct {
int x, y;
} vector2d_t;
typedef struct {
int x, y;
int w, h;
} rect_t;
#define point_in_rect(P, R) (((P)->x >= (R)->x) && ((P)->x < ((R)->x + (R)->w)) && \
((P)->y >= (R)->y) && ((P)->y < ((R)->y + (R)->h)))
#define rect_empty(X) ((!(X)) || ((X)->w <= 0) || ((X)->h <= 0))
bool has_intersection(const rect_t * A, const rect_t * B);
bool intersect_rect(const rect_t * A, const rect_t * B, rect_t * result);
#endif // VECTOR2D_H