#ifndef TEXTURES_H #define TEXTURES_H #include #include "texture_manager.h" typedef struct builtin_texture_t { const char *name; bopti_image_t *image; } builtin_texture_t; extern bopti_image_t img_player_idle_sheet; extern bopti_image_t img_player_run_sheet; static struct builtin_texture_t builtin_textures[] = { {"player_idle_sheet", &img_player_idle_sheet}, {"player_run_sheet", &img_player_run_sheet}, }; #define BUILTIN_TEXTURE_COUNT (sizeof(builtin_textures) / sizeof(builtin_texture_t)) #endif // TEXTURES_H