2D_Engine_Casio/src/ecs/player_system.h

35 lines
1.0 KiB
C

#ifndef PLAYER_SYSTEM_H
#define PLAYER_SYSTEM_H
#include "ecs.h"
#define PLAYER_DEFAULT_SPEED 80.0f // px / s
#define PLAYER_DEFAULT_IDLE_ANIMATION_SPEED 250.0f // ms / frame
#define PLAYER_DEFAULT_RUN_ANIMATION_SPEED 160.0f // ms / frame
typedef enum player_state_t {
PLAYER_IDLE = 0x00, // 00000000
PLAYER_RUNNING_UP = 0x01, // 00000001
PLAYER_RUNNING_DOWN = 0x02, // 00000010
PLAYER_RUNNING_LEFT = 0x04, // 00000100
PLAYER_RUNNING_RIGHT = 0x08, // 00001000
PLAYER_RUNNING = 0x0F, // 00001111
PLAYER_DEATH = 0x80 // 10000000
} player_state_t;
typedef struct player_system_data_t {
transform_component_data_t *transform_component_data;
sprite_component_data_t *sprite_component_data;
animation_system_data_t *animation_system_data;
player_state_t state;
player_state_t last_state;
} player_system_data_t;
void player_system_init(component_t *, va_list);
void player_system_update(component_t *);
void player_system_destroy(component_t *);
#endif // PLAYER_SYSTEM_H