2D_Engine_Casio/src/ecs/sprite_component.c

42 lines
1.5 KiB
C

#include <gint/kmalloc.h>
#include "sprite_component.h"
#include "../game.h"
// Arg : const char *name
void sprite_component_init(component_t *component, va_list args)
{
sprite_component_data_t *component_data = component->component_data.sprite_component_data;
component_data->transform_component_data = get_component(component->entity, TRANSFORM_COMPONENT)->component_data.transform_component_data;
component_data->srcR = component_data->transform_component_data->bounds;
component_data->srcR.x = 0;
component_data->srcR.y = 0;
component_data->flip = false;
sprite_component_set_texture(component_data, va_arg(args, const char *));
}
inline void sprite_component_update(component_t *component)
{
sprite_component_data_t *component_data = component->component_data.sprite_component_data;
component_data->dstR = component_data->transform_component_data->bounds;
}
inline void sprite_component_draw(component_t *component)
{
sprite_component_data_t *component_data = component->component_data.sprite_component_data;
draw_texture(component_data->texture, &component_data->srcR, &component_data->dstR, component_data->flip);
}
inline void sprite_component_destroy(component_t *component)
{
kfree(component->component_data.sprite_component_data);
}
inline void sprite_component_set_texture(sprite_component_data_t *component_data, const char *name)
{
component_data->texture = texture_manager_get_texture(&game.texture_manager, name);
}