Updated assets tree
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[](https://www.gnu.org/licenses/gpl-3.0)
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# 2D_Engine_Casio_Tool
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This tool is used to make game data for the 2D_Engine_Casio [Gitea](https://gitea.skadubpc.net/ulysse/2D_Engine_Casio).
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## Description
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This tool is used to make game data for the 2D_Engine_Casio [Gitea](https://gitea.skadubpc.net/ulysse/2D_Engine_Casio).
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## Licences
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- This program is open-source : you can redistribute and/or modify it under the term of the **GNU GPLv3**.
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.11.1" orientation="orthogonal" renderorder="left-up" width="25" height="14" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="1">
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<tileset firstgid="1" source="tileset.tsx"/>
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</map>
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{
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}
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from tiled import *
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class Example(Plugin):
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@classmethod
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def nameFilter(cls):
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return "Example files (*.example)"
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@classmethod
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def shortName(cls):
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return "example"
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@classmethod
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def write(cls, tileMap, fileName):
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with open(fileName, 'w') as fileHandle:
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for i in range(tileMap.layerCount()):
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if isTileLayerAt(tileMap, i):
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tileLayer = tileLayerAt(tileMap, i)
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for y in range(tileLayer.height()):
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tiles = []
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for x in range(tileLayer.width()):
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if tileLayer.cellAt(x, y).tile() != None:
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tiles.append(str(tileLayer.cellAt(x, y).tile().id()))
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else:
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tiles.append(str(-1))
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line = ','.join(tiles)
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if y == tileLayer.height() - 1:
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line += ';'
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else:
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line += ','
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print(line, file=fileHandle)
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return True
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.1" name="tileset" tilewidth="16" tileheight="16" tilecount="1000" columns="1000">
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<image source="../tileset/tileset.png" width="16000" height="16"/>
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</tileset>
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*.png:
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type: bopti-image
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name_regex: (.*)\.png img_\1
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.1" name="tileset" tilewidth="16" tileheight="16" tilecount="1000" columns="1000">
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<image source="tileset.png" width="16000" height="16"/>
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</tileset>
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