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3 changed files with 19 additions and 14 deletions

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@ -20,7 +20,8 @@ CXXFLAGS = -std=c++17 -g -I.
LDFLAGS = LDFLAGS =
# Deduce objects # Deduce objects
OBJECTS = $(SOURCES:%.cpp=$(BUILD_DIR)/%.o) $(ASSETS:%=$(BUILD_DIR)/%.o) OBJECTS = $(SOURCES:%.cpp=$(BUILD_DIR)/%.o)
ASSETS_OBJECTS = $(ASSETS:%=$(BUILD_DIR)/%.o)
# Verbose mode # Verbose mode
ifeq ($(VERBOSE), 1) ifeq ($(VERBOSE), 1)
@ -39,16 +40,16 @@ TOTAL_FILES := $(shell echo $$(($(words $(SOURCES))+1)))
CURRENT_FILE := 0 CURRENT_FILE := 0
# Default targets # Default targets
all: $(BUILD_DIR) $(OUTPUT) end all: build_dir $(OUTPUT) end
# Create build directory # Create build directory
$(BUILD_DIR): build_dir:
$(Q)mkdir -p $(dir $(OBJECTS)) $(Q)mkdir -p $(dir $(OBJECTS)) $(dir $(ASSETS_OBJECTS))
# Link target # Link target
$(OUTPUT): $(OBJECTS) $(OUTPUT): $(OBJECTS) $(ASSETS_OBJECTS)
@echo "[100%] $(YELLOW)Linking $(OUTPUT)$(RESET)" @echo "[100%] $(YELLOW)Linking $(OUTPUT)$(RESET)"
$(Q)$(CXX) $(LDFLAGS) -o $@ $(OBJECTS) $(Q)$(CXX) $(LDFLAGS) -o $@ $(OBJECTS) $(ASSETS_OBJECTS)
# Build .o files from .cpp # Build .o files from .cpp
$(BUILD_DIR)/%.o: %.cpp $(BUILD_DIR)/%.o: %.cpp
@ -58,9 +59,13 @@ $(BUILD_DIR)/%.o: %.cpp
$(Q)mkdir -p $(dir $@) $(Q)mkdir -p $(dir $@)
$(Q)$(CXX) $(CXXFLAGS) -MMD -MP -c $< -o $@ $(Q)$(CXX) $(CXXFLAGS) -MMD -MP -c $< -o $@
# Arch and BFD header version
ARCH := $(shell arch)
BFD_VER := $(shell objcopy --info 2>/dev/null | grep -m1 '^elf')
# Convert .png.o from .png # Convert .png.o from .png
$(BUILD_DIR)/%.png.o: %.png $(BUILD_DIR)/%.o: %
fxconv --toolchain= --cg $< -o $@ fxconv --cg --toolchain= --arch=$(ARCH) --outputtarget=$(BFD_VER) $< -o $@
# Source files dependencies # Source files dependencies
-include $(OBJECTS:.o=.d) -include $(OBJECTS:.o=.d)

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@ -6,8 +6,8 @@
#include "game_data.hpp" #include "game_data.hpp"
struct texture_t builtin_textures[NB_TEXTURES] = { struct texture_t builtin_textures[NB_TEXTURES] = {
{"player_idle_sheet", &player_idle_sheet}, {"player_idle_sheet", &img_player_idle_sheet},
{"player_run_sheet", &player_run_sheet} {"player_run_sheet", &img_player_run_sheet}
}; };
void load_json_into_game_data(json *json_input, game_data_t *bin_output) void load_json_into_game_data(json *json_input, game_data_t *bin_output)

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@ -7,8 +7,8 @@
using nlohmann::json; using nlohmann::json;
extern bopti_image_t player_idle_sheet; extern bopti_image_t img_player_idle_sheet;
extern bopti_image_t player_run_sheet; extern bopti_image_t img_player_run_sheet;
typedef struct texture_t { typedef struct texture_t {
const char *name; const char *name;